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Doodad model doesn't remove

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Sep 3, 2006
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Hi, I'm making an ability where the character creates fire arcing out from him at 45 degree angles. To make the fire I made dummy units that have fire models (because the units actually have aura's they use). So basically when I move the dummy units the fire model stays where it was to start, despite the actual unit moving.

If something doesn't make sense (which I get a lot...) I'll gladly try to explain it.
 
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