[General] Doodad Duplicate Bug

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Jul 27, 2007
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I'm experiencing a bug with JassNewGen 209. I am creating a melee map and I copied and mirrored most of the doodads on the map.

However, now the doodads and destructibles that I've copied/pasted have... doubled. The easiest way to explain it is:

When I delete or move an instance of a doodad (e.g. Ruins Tree Wall), it leaves another copy of the same instance behind that I have to remove manually. Basically for every doodad there is another copy of that doodad at the same coordinates.

Is there an easy way to fix this, or should I just painstakingly recreate all doodads on the map?
 
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