Hi@ll,
another question by me
Now I wanna know how's the code to make my path always be passable/available.
In my TD map I wanna avoid that players can block the units from accessing the next waypoint; am I right that it has something to do with the "Point Is Passable" condition? - However, just making building blockers doesn't help in my case. What I would need is an action that checks if the path between two point is always the shortest possible by my map conditions(a straight line in this case). Oh, and when a player blocks the mob at any point(spawnpoint or waypoint), the mob shall attack until it reaches it's destination.
so long
SpReeD
another question by me
Now I wanna know how's the code to make my path always be passable/available.
In my TD map I wanna avoid that players can block the units from accessing the next waypoint; am I right that it has something to do with the "Point Is Passable" condition? - However, just making building blockers doesn't help in my case. What I would need is an action that checks if the path between two point is always the shortest possible by my map conditions(a straight line in this case). Oh, and when a player blocks the mob at any point(spawnpoint or waypoint), the mob shall attack until it reaches it's destination.
so long
SpReeD