- Joined
- Mar 25, 2008
- Messages
- 2,955
First of all, hi ^^
Well i got a little problem. In my map (a maul), sometimes creeps attack towers by random.
In order to prevent them from attacking towers i was thinking of a trigger which detects if the path to the next waypoint is blocked - if not, order the unit to stop.
Only thing is i don't know how to check if it's possible to walk to the next waypoint or not..
can one of you help me ?
Well i got a little problem. In my map (a maul), sometimes creeps attack towers by random.
In order to prevent them from attacking towers i was thinking of a trigger which detects if the path to the next waypoint is blocked - if not, order the unit to stop.
Only thing is i don't know how to check if it's possible to walk to the next waypoint or not..
can one of you help me ?