Moderator
M
Moderator
13:00, 11th Nov 2009
ap0calypse: Approved
Seems to work properly
ap0calypse: Approved
Seems to work properly
(3 ratings)
Map Description
A fun Donkey Kong mini-game. Players can choose to play the game in some styles. Engage in battle of the jungle!
Features
- AI
- 4 Game Modes
Credits
Models & Icons
Zerox, Dan van Ohllus, bananaHUNT, Dark Hunter1357, Thorneon
Libraries
-=Timer Utils & SimError=-
Vexorian
-=Parabolic Movement=
Moyack and Spec
Changelog
v1.2
- 1.24b Compatibility
The idea is imba, and the map is well made! But it's very boring after only a few minutes. I hoped that I could play my favorite donkey kong character: Diddy kong! But i got very dissapointed. The options in this map are to few.
Finaly you made a new map. So, it has AI like your previous one?
Personally, I would really like to see more characters, IF that is indeed possible. I know how hard it is to find appropriate models.
Those AI are average, it was quite easy to get double kill against AI.
Also, you should have a rematch system and should have the game pause when there is a winner.
v1.1
- Added mana cost to Toss! (bob-omb) ability.
- Improved AI (thanks to doos, i learn a lot from his AI :) )
v1.2
- 1.24b Compatibility :)
Grading Scale= Very Good
= Good
= Average
= Lacking
= Needs major improvement
Your ScalesGames Overall Idea =
Fun Gameplay =
Good Text/Descriptions =
No Glitches/Bugs/Etc. =
A Way Of Scorekeeping =
Custom Made Abilities =
Cool Special Effects =
Custom Loading/Preview Screens =
Credits Given =
Low Lag Amount =
Alright overall i will give this map a 7/10
My Suggestions#1-The hp box which restores 75hp can not be picked up the selection scale must be set to 0.
#2-Add much better descriptions on the abilties and the items they are really lacking.
#3-Multiboard/Leaderboard can be greatly improved on it is really just a waste of space at the moment.
#4-Instead of making the floating names spam across make them permenantly follow the "donkey kong".