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Does war3mapSkin.txt no longer work for custom localized strings?

Level 24
Joined
Jun 26, 2020
Messages
1,931
Hello, a year and a half ago I made this thread: Can war3mapSkin.txt be used to create custom localized strings?
Where I said how can I used the war3mapSkin.txt file to create custom localized strings, and recently I tried the same thing with this flie:
Code:
[FrameDef]

YOU_HAVE_YOUR_DIGIMON=You already got your digimon!
And then imported it to my map with the exact root "war3mapSkin.txt", but and tried to print it:
  • Game - Display to (All players) the text: (Localize(YOU_HAVE_YOUR_DIGIMON))
But it printed me "YOU_HAVE_YOUR_DIGIMON" instead of "You already got your digimon!", I don't know why, probably is my map because I tried the same thing in a blank map and it worked fine as it should.

Do you know what could be the reason?

Edit: I found the reason, if I modify the Game Interface it overwrites my imported war3mapSkin.txt file, so I need to be more tricky then.
 
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