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[Import] Localization for Custom Campaign?

Level 10
Joined
May 12, 2018
Messages
147
Hello everyone,

I've confirmed that in general, individual maps can be localized by embedding a WTS file for each language directly into the map.
However, I would like to know whether a similar localization method — editing only the string data — is also possible for custom campaigns.
If so, I’d appreciate a detailed explanation of how that process works.

My campaign includes a large number of custom objects and abilities, and I've written descriptions for their functions in English.
But if the only way to achieve fully localized translation for them is to create entirely separate versions of the campaign file for each language, then the workload would effectively double with every update.
This is something I would very much prefer to avoid, if possible.
 
Level 9
Joined
May 13, 2023
Messages
74
It is possible.
Open campaign with an MPQ editor, and find a WTS file. It should contain your custom strings (campaign name and description, object names and descriptions, etc.). Copy it, and then import with proper locale.

Note that any change in original will require corresponding edits in all localizations, and changes tend to be placed at the end of the file.
 
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