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- Jun 26, 2020
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Hello, a year and a half ago I made this thread: Can war3mapSkin.txt be used to create custom localized strings?
Where I said how can I used the war3mapSkin.txt file to create custom localized strings, and recently I tried the same thing with this flie:
And then imported it to my map with the exact root "war3mapSkin.txt", but and tried to print it:
Do you know what could be the reason?
Edit: I found the reason, if I modify the Game Interface it overwrites my imported war3mapSkin.txt file, so I need to be more tricky then.
Where I said how can I used the war3mapSkin.txt file to create custom localized strings, and recently I tried the same thing with this flie:
Code:
[FrameDef]
YOU_HAVE_YOUR_DIGIMON=You already got your digimon!
-
Game - Display to (All players) the text: (Localize(YOU_HAVE_YOUR_DIGIMON))
Do you know what could be the reason?
Edit: I found the reason, if I modify the Game Interface it overwrites my imported war3mapSkin.txt file, so I need to be more tricky then.
Last edited: