- Joined
- Mar 22, 2012
- Messages
- 1,551
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SS Loop
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Events
- Time - Every 0.03 seconds of game time
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Conditions
- SS_Boolean Equal to True
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Actions
- Set SS_Real = (SS_Real + 0.15)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- SS_Real Greater than or equal to 2.00
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Then - Actions
- Sound - Stop SS_Sound Immediately
- Sound - Play bomb_02 <gen>
- Set SS_Sound = (Last played sound)
- Set SS_Real = 0.00
- Set SS_Point = (Position of Mountain King 0000 <gen>)
- Special Effect - Create a special effect at SS_Point using Slam.mdx
- Special Effect - Destroy (Last created special effect)
- Custom script: call RemoveLocation(udg_SS_Point)
- Else - Actions
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If - Conditions
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Events
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SS Start
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Events
- Unit - A unit Starts the effect of an ability
- Conditions
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Actions
- Set SS_Boolean = True
- Wait 3.00 seconds
- Set SS_Boolean = False
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Events