- Joined
- Mar 22, 2012
- Messages
- 1,549
-
SS Loop
-

Events
-


Time - Every 0.03 seconds of game time
-
-

Conditions
-


SS_Boolean Equal to True
-
-

Actions
-


Set SS_Real = (SS_Real + 0.15)
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




SS_Real Greater than or equal to 2.00
-
-



Then - Actions
-




Sound - Stop SS_Sound Immediately
-




Sound - Play bomb_02 <gen>
-




Set SS_Sound = (Last played sound)
-




Set SS_Real = 0.00
-




Set SS_Point = (Position of Mountain King 0000 <gen>)
-




Special Effect - Create a special effect at SS_Point using Slam.mdx
-




Special Effect - Destroy (Last created special effect)
-




Custom script: call RemoveLocation(udg_SS_Point)
-
-



Else - Actions
-
-
-
-
SS Start
-

Events
-


Unit - A unit Starts the effect of an ability
-
-

Conditions
-

Actions
-


Set SS_Boolean = True
-


Wait 3.00 seconds
-


Set SS_Boolean = False
-
-





