• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Does this leak?

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Long-term special effects on units are kind of buggy. For example, an unholy aura special effect on a unit will really look weird when that unit turns.

The easiest way to go for you, is to make a dummy-art effect and attach it to the unit. For example, take Ring of Protect, remove the armor bonus, then change the art-target to the special effect you want, then add it to your unit/remove it from your unit at will via triggers or whatever.
 
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it's not like the special effect is a dependent-on-the-unit entity

When the unit is removed, the special effect is gone as well.

Long-term special effects on units are kind of buggy. For example, an unholy aura special effect on a unit will really look weird when that unit turns.

This is only true for very few models, one of them being Unholy Aura. Luckily, I'm not using that.
 
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