- Joined
- May 16, 2020
- Messages
- 660
Hi guys
I have been using Ralle's guide so far for everything related to leaks, especially cleaning groups with
But then I saw this part in this guide:
Memory Leaks
... Do BJs (I guess that's for example set bj_wantDestroyGroup = true) truly leak?
If so I'd need to create variables for all my groups I created so far :-(
I have been using Ralle's guide so far for everything related to leaks, especially cleaning groups with
-
set bj_wantDestroyGroup = true
But then I saw this part in this guide:
Memory Leaks
Things that always leak
There are some leaks that you can't prevent.
- A unit will always keep a tiny bit of memory, even when removed properly. 0.04 kb and unpreventable. (Link)
- Terrain deformations leak. Including default abilities like shockwave. (reference leak)
- Very much BJs (Blizzard JASS functions) which are mostly used in GUI have reference leaks.
You might always look them up to see how a BJ is defined at blizzard.
... Do BJs (I guess that's for example set bj_wantDestroyGroup = true) truly leak?
If so I'd need to create variables for all my groups I created so far :-(