1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. Ride into the sunset with the 32nd Modeling Contest. The contest is optionally paired. Best of luck, people!
    Dismiss Notice
  4. This adventure has come to an end. Congratulate our heroes in the 16th Mini Mapping Contest Results.
    Dismiss Notice
  5. From the gates of hell, the 5th Special Effect Contest Results have emerged.
    Dismiss Notice
  6. Race against the odds and Reforge, Don't Refund. The 14th Techtree Contest has begun!
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

A question about trigger leaks

Discussion in 'World Editor Help Zone' started by Dat-C3, Sep 30, 2013.

  1. Dat-C3

    Dat-C3

    Joined:
    Mar 15, 2012
    Messages:
    2,477
    Resources:
    10
    Models:
    1
    Maps:
    5
    Spells:
    3
    Tutorials:
    1
    Resources:
    10
    I recall finding a thread about it, but I can't find it anymore. I am not even sure if it was on hive.. However it said the size of some leak types when it is added to memory like a point was some number in kb.

    I'd appreciate it if anyone knows. I want to know what the sizes are of leak types when failed to be cleaned and added to memory.
     
  2. chobibo

    chobibo

    Joined:
    Sep 24, 2005
    Messages:
    2,702
    Resources:
    0
    Resources:
    0
    Be more specific, about what kind of trigger leaks? TriggerAction leaks when the trigger it is attached to is removed? Or something else?
     
  3. Daffa

    Daffa

    Joined:
    Jan 30, 2013
    Messages:
    7,948
    Resources:
    29
    Packs:
    1
    Maps:
    8
    Spells:
    18
    Tutorials:
    2
    Resources:
    29
    Source
    Hope that's what you meant.
     
  4. Maker

    Maker

    Joined:
    Mar 6, 2006
    Messages:
    9,181
    Resources:
    17
    Maps:
    2
    Spells:
    14
    Tutorials:
    1
    Resources:
    17
    Every unit created permanently "leaks" 0.040 kb, every hero 0.044 kb if I remember correctly. Removing the unit from the game does not free the memory.
     
  5. Dat-C3

    Dat-C3

    Joined:
    Mar 15, 2012
    Messages:
    2,477
    Resources:
    10
    Models:
    1
    Maps:
    5
    Spells:
    3
    Tutorials:
    1
    Resources:
    10
    Wow... thanks guys, they really need to update wc3 once more just to allow freeing unit memory... lol