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Does a 24 player(ORPG) on a 480 x 480 map have any chance of not lagging?

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I would actually love to see the answer to this too, although I'm probably gonna hold of on the WE toolkit until the remastered version comes out.
 
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How much of an impact will doodads make if you don't mind me asking? Say, almost max?



Edit: Would hundreds of animated doodad grass and and tree destructibles be a bad idea as well?
 
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Edit: Would hundreds of animated doodad grass and and tree destructibles be a bad idea as well?

Warcraft III automaticly hides units outside the screen to save performance, however it does not do so for destructables, so with a few thousands of doodads/destructables theres a lot of overhead and it can cause some serious fps drops. There's a library called "Destructable Hider" that "hides" all the destructibles in your map that are not being viewed by a player, i recommed you importing that to your map, its a must for maps that have tens of thousands of destructables. You can find it here [System] DestructableHider
 
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