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Does a 24 player(ORPG) on a 480 x 480 map have any chance of not lagging?

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I would actually love to see the answer to this too, although I'm probably gonna hold of on the WE toolkit until the remastered version comes out.
 
How much of an impact will doodads make if you don't mind me asking? Say, almost max?



Edit: Would hundreds of animated doodad grass and and tree destructibles be a bad idea as well?
 
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Edit: Would hundreds of animated doodad grass and and tree destructibles be a bad idea as well?

Warcraft III automaticly hides units outside the screen to save performance, however it does not do so for destructables, so with a few thousands of doodads/destructables theres a lot of overhead and it can cause some serious fps drops. There's a library called "Destructable Hider" that "hides" all the destructibles in your map that are not being viewed by a player, i recommed you importing that to your map, its a must for maps that have tens of thousands of destructables. You can find it here [System] DestructableHider
 
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