He was just giving an example of a leak ^^ (I think...)
Still, it doesn't prove my map contain those leak that he point out at his first post.
After all, everytime a new round have started. Those trigger files that was no longer necessary was destroy by Custom script: call DestroyTrigger( GetTriggeringTrigger() ) that are capable to reduce lag greatly. So it was impossible to have those error he mention.
And guess why those tower and unit was killed everytime a new round have started? I guess I already provide enough hint about it.
I think its misuse of words here _obliviron_. If I am not mistaken it should be consent instead of authority.
As far as copy right laws go generally:
1) Blizzard owns it all
2) The coding can be expressed in a written form and therefore can be interpreted as a written work of the Author. In other words the author owns the coding.
Regardless, it is unethical to take his/her work and use it as your own.
Because it sound much strict and better in my opinion. But I would probably change the word to "permission" in the future considering there is a troll like him who would just took every opportunity that could be find to flame people for their own fun.
This part of your comment should have been omitted by you.
This is where your constructive critism became flaming.
Exactly, and it isn't even constructive in my point of view. Infact, I could give even more than 1 reason that make his review absolutely isolate.
Below are my 2nd reason.
Bad leak: My custom computer turns black a few seconds after the game starts
No leak at all, infact all those trigger that are specific for each round was destroy after the round end. Bounty hunter2, the map moderator of this site have a rather old computer. In his review, he said nothing about lag and even approve it with 3/5 (Useful) rating. If there is indeed a memory leak occur, he would have never approve it at the beginning.
Pointless Gameplay: What's the point of dodging?
It was a mini-game, and mini-games have many different style. As for this map, the generic was focus more on evasion, reflex and dodge.
It might not be fun to you, but for the other it might do so. After all, different user have different taste in certain game. For example, some warcraft 3 player love to play AOS genre map while the other prefer TD genre.
Make more rounds here? Add more abilities and levels? Add something that is actually coded?
Adding more abilities doesn't mean the map would be more fun. The same goes to adding more level as well.
Take a example at a few TD map. It have 50 waves, 60 waves or even more with variety of tower available. But why some player quit after playing for an approximate 20-30 minutes or an hour? Because it tend to be repetitive, even though each waves might be slightly different; but it still the same and sometimes lead to boredom. A game that long also could possibly have lag compare to a quick game.
Also, you must think about other part. Some people might possibly play their game at cyber cafe and they play it for about an hour, but your map last about 2 hours. How would that be?
And if your map last about that long and 60-90% of the user who play it doesn't even finish it at all, does it make it worthwhile to make the game that long?
I could even add custom spell, but then again does it necessary to have it in such a map? A custom spell that might possibly require me to add a custom model into it which could increase the file size? A mini-games should not contain a custom resources because it could increase the file size of it and could possibly make it impossible to be play at full house. Even if it was a need, it should also been use carefully to avoid a huge file size.
What's your idea on those additional ability? Blink? Teleport? They could be abusive. A ability to stun teammate? No, the game theme was "Dodge" and it doesn't fit into the game. Do not forget, in order to preserve a theme of a map. It isn't a easy task considering that you need to take this into matter as well.
Let me ask you, should a map based on WW2 theme have a robot? I guess this visual is enough to tell you.
Sure, you can said it doesn't need to be full house all the time. Then again what is the purpose of setting the player limit to 3,4,5,6,7,8,9, 10 and etc etc? Of course it was for full house game.