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Tower carpture
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Events
- Unit - A unit Dies
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Conditions
- ((Triggering unit) is A structure) Equal to True
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Actions
- Set dyingunit = (Dying unit)
- Unit - Replace (Dying unit) with a (Unit-type of (Dying unit)) using The new unit's max life and mana
- Unit - Change ownership of (Last replaced unit) to (Owner of (Killing unit)) and Change color
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Events
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Basic army train
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Events
- Unit - A unit Finishes training a unit
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Conditions
- (Unit-type of (Trained unit)) Equal to Basic Army All
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Actions
- Unit - Create 12 (Random level 1 creep unit-type) for (Owner of (Trained unit)) at (Position of (Trained unit)) facing Default building facing degrees
- Unit - Remove (Trained unit) from the game
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Events
Thanks for help!
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