- Joined
- Aug 19, 2007
- Messages
- 294
Hello my current protjekt is a Footmen.
My problem is that every time i play it end up with lag.
I will ask about 2 of my main triggers lag or leak:
Okay, does these 2 triggers lag/leak?
EDIT: Sry for put it in the worng forum, i forgot it...
My problem is that every time i play it end up with lag.
I will ask about 2 of my main triggers lag or leak:
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Training
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Events
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Time - Every 25.00 seconds of game time
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Conditions
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Actions
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Set MyUnitGroup = (Units in (Playable map area))
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-------- Human --------
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Unit Group - Order MyUnitGroup to train a Rifleman
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Unit Group - Order MyUnitGroup to train a Mortar Team
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Unit Group - Order MyUnitGroup to train a Medivh
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Unit Group - Order MyUnitGroup to train a Sorceress
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Unit Group - Order MyUnitGroup to train a Swordman
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Unit Group - Order MyUnitGroup to train a Spell Breaker
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Unit Group - Order MyUnitGroup to train a Dragonhawk Rider
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(50 more of them)
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Custom script: call DestroyGroup(udg_MyUnitGroup)
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A Spell
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Events
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Unit - A unit Loses an item
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Conditions
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(Item-type of (Item being manipulated)) Equal to Attribute Bonus
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Actions
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Set PlayerGroup = (Player group((Owner of (Triggering unit))))
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Set Point = (Position of (Triggering unit))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Attribute Bonus for (Triggering unit)) Less than 10
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Then - Actions
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Unit - Increase level of Attribute Bonus for (Triggering unit)
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Else - Actions
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Cinematic - Clear the screen of text messages for PlayerGroup
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Game - Display to PlayerGroup the text: (|cFFFF0000 + ((Name of (Item being manipulated)) + is in max level, you can get your skill point back.|r))
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Player - Add 1 to (Owner of (Triggering unit)) Current lumber
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Attribute Bonus for (Triggering unit)) Equal to 0
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Then - Actions
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Special Effect - Create a special effect at Point using Abilities\Spells\Items\AIem\AIemTarget.mdl
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Special Effect - Destroy (Last created special effect)
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Unit - Add Attribute Bonus to (Triggering unit)
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Else - Actions
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Custom script: call RemoveLocation(udg_Point)
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Custom script: call DestroyForce(udg_PlayerGroup)
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Okay, does these 2 triggers lag/leak?
EDIT: Sry for put it in the worng forum, i forgot it...
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