- Joined
- Oct 29, 2007
- Messages
- 1,184
Need help with my superoverleakage triggering!
Uhm.. Yah.. I had some triggers, that where running at every 0.04 second of time for a player. And then I thought it was a nice idea to make loop actions, so that the triggers work for all players. And uhm.. Now I got a nice moderate framerate drop while playing from about 60 (which I constantly had before I used teh loops) to I think 0. (but while playing I only tested untill the framerate hit 20.)
I can't seem to find the leaks, cause there must be some huge shit leaking. Can anybody help me? I'll post an example of a trigger here. They all follow the same pattern.
Uhm.. Yah.. I had some triggers, that where running at every 0.04 second of time for a player. And then I thought it was a nice idea to make loop actions, so that the triggers work for all players. And uhm.. Now I got a nice moderate framerate drop while playing from about 60 (which I constantly had before I used teh loops) to I think 0. (but while playing I only tested untill the framerate hit 20.)
I can't seem to find the leaks, cause there must be some huge shit leaking. Can anybody help me? I'll post an example of a trigger here. They all follow the same pattern.
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