- Joined
- Apr 20, 2010
- Messages
- 937
I hate Eredar Diabolists and Sea Elementals, even with 25% of Bash chance, the sheer number of them makes sure anything I put up is stunlocked.
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Approved| Version 6.0 | Version 6.0 | Version 6.0 |
They need to be carefully lured out to the corners of the map. In future updates, it will be possible to purchase a world modification in the Hunter's Shack, which reduces the number of stun abilities for a certain percentage of enemies.I hate Eredar Diabolists and Sea Elementals, even with 25% of Bash chance, the sheer number of them makes sure anything I put up is stunlocked.
Supports are almost always useful, combat ones are useful if there are a couple of transitions to gain experience and search for artifacts.Is it me or hired heroes are not useful if they're hired late into the cycle? Like when you're level 10+ and a hired hero is only level 3, despite costing 1000g and 5 reputation
LUA. The map is open, you can view the code. Is this question purely exploratory, or are you thinking about joining development?Also, was this map created with Lua or JASS?
Purely exploratory. I've never seen what a map coded in Lua looks like, and when I view the code it looks different from Jass, so first I thought it was a different form of Jass.LUA. The map is open, you can view the code. Is this question purely exploratory, or are you thinking about joining development?
I have little experience in Warcraft scripting and still don’t know much. In addition, the language barrier interferes (I communicate in English through a translator). But it seemed to me that Lua is more flexible and simpler than Jass. I didn’t open other maps, I was really surprised that you said that they don’t make map in Lua.Purely exploratory. I've never seen what a map coded in Lua looks like, and when I view the code it looks different from Jass, so first I thought it was a different form of Jass.
The syntax is different and because of the lack of documentation, I still don't have an idea of what a callback function looks like in Lua.
Only maps with the "Open Source" tag can be opened normally in World Editor, and this is the first time I saw an "Open Source" map that's coded in Lua.I have little experience in Warcraft scripting and still don’t know much. In addition, the language barrier interferes (I communicate in English through a translator). But it seemed to me that Lua is more flexible and simpler than Jass. I didn’t open other maps, I was really surprised that you said that they don’t make map in Lua.
This knowledge comes empirically.Btw, in addition to displaying mob type and mob count in each next zone, the mobs' abilities should be displayed as well, so the player knows which spells they will be up against.
I hope this helps someone, despite the pasta code.Only maps with the "Open Source" tag can be opened normally in World Editor, and this is the first time I saw an "Open Source" map that's coded in Lua.
Do you plan to add variety to the stages' objectives and make them not just "kill everything to clear the stage"?
I don’t know how complicated this story can be called. Let the players and forum members judge. But in any case, I perceive it as an excuse for why the player needs to kill everything he sees.Oh, so the actual planned story is more complicated, and not simply "kill anything you see until you can access the Infernal Forge, and kill all waves of enemies that try to destroy the Forge?"
Congratulations! Now let's go hardcore XDYay! My life is complete. Looking forward to future updates of the map.
In the future - some heroes will have cartography skillsWhere can I find the Improved Cartography (Improved Cartography allows you to use map fragments to find a City Portal at any moment) upgrade?
Hi, thank you!Yo, really like this map. Is the multiplayer save/load system in effect in the newest version?
Hello again! Glad you joined us on the site too. I already said it in discord, I'll say it here: thank you again for your support, it means a lot -)Loving this way too much to keep quiet.
thank you bro
i almost almost died because read this patch XDUpdated to version 17.6
This version makes it easier to upgrade hero abilities through trainers.
The mana cost now increases less than before.
Please note that mana is increased once per skill upgrade, and the bonuses increase with each level (a single upgrade can have multiple levels).
What's the point of this mechanic? The game design is designed for heroes to upgrade their skills when they have excess mana and can't spend it quickly. In this case, they can upgrade their abilities with a slight penalty to their mana cost. However, players upgrade their abilities even when they have a mana shortage. To avoid this problem, upgrades are now less effective, but their mana also increases with a significantly reduced penalty.
If the rebalance doesn't help, we might abandon the system entirely in favor of some other solution. What are your thoughts on this?
List of changes to upgrades through ability teachers in the new version:
Black arrow
.extraMana = 40 -> 10
.extraDamage 8 -> 6 per ability level (x5 levels)
.extraSummonSkelenot 1 -> 1 (every teacher upgrade)
Fire arrow
.extraMana = 40 -> 10
.extraDamage = 8 -> 6 per ability level (x3 levels)
Blizzard
.extraMana = 125 -> 70
.extraDamage = 10 -> 7
Chain lightning
.extraMana = 200 -> 90
.extraDamage = 50 -> 20
Dark flock
.extraMana = 180 -> 90
.extraDamage = 60 -> 24
Death face
.extraMana = 125 -> 70
.extraDamage = 200 -> 84
Fan of blades
.extraMana = 165 -> 85
.extraDamage = 60 -> 24
Fiery Breath
.extraMana = 115 -> 60
.extraDamage = 55 -> 18
.extraDamagePerSecond = 7 -> 2
.extraMaxDamage = 420 -> 200
Fire Pillar
.extraMana = 225 -> 85
.extraFullDamage = 11 -> 4
.extraHalfDamage = 2 -> 1
.extraMaxDamage = 65 -> 24
Fire Shower
.extraMana = 225 -> 85
.extraDamage = 5 -> 4
.extraDamagePerSecond = 5 -> 1.7
.extraMaxDamagePerWave = 25 -> 20
Forked Lightning
.extraMana = 182 -> 90
.extraDamage = 85 -> 28
Healing Gas
.extraMana = 125 -> 50
.extraDamage = 15 -> 6
.extraMaxDamage = 105 -> 49
Ice Arrows
.extraMana = 16 -> 5
.extraDamage = 5 -> 2
Light of heaven
.extraMana = 108 -> 50
.extraDamage = 200 -> 70
Lightning Hammer
.extraMana = 125 -> 50
.extraDamage = 125 -> 35
Piercing
.extraMana = 165 -> 45
.extraDamage = 200 -> 14
Ring of Ice
.extraMana = 210 -> 100
.extraAreaDamage = 35 -> 18
.extraTargetDamage = 50 -> 25
Searing Heat
.extraMana = 32 -> 0
.extraDamage = 5 -> 1
Shadow Strike
.extraMana = 125 -> 70
.extraDamage = 75 -> 30
.extraDamagePerSecond = 17.5 -> 6
Shock Wave
.extraMana = 165 -> 70
.extraDamage = 62.5 -> 20
.extraMaxDamage = 750 -> 300
Theft of Life
.extraMana = 125 -> 20
.extraDamage = 15 -> 5
Thunder Strike
.extraMana = 150 -> 40
.extraDamage = 40 -> 14
Thunder Tread
.extraMana = 150 -> 40
.extraDamage = 25 -> 8
Wave of healing
.extraMana = 150 -> 70
.extraDamage = 85 -> 32
Wind dance
.extraMana = 125 -> 60
.extraDamage = 30 -> 10
Wrath of Trees
.extraMana = 125 -> 50
.extraDamage = 5 -> 3
i'm gonna cry for that momentThe guys broke the map in a really funny way by possessing a peon and building a base.
Nice Patch broNew version 18.2
- The "Classic RPG Mode" and "Do Not Use Soul Upgrades" options have been added to the mission selection menu.
- Classic RPG mode removes the movement limit, allowing you to freely explore locations without fear of dying of old age. In this mode, if your squad dies, you won't have to start over – the hero and squad will respawn several locations away from where they died. This mode is well suited for those who don't want to waste time on meta-progression but want to complete the map. This mode also supports difficulty selection.
- Do Not Use Upgrades – If you select this option, soul upgrades will not be counted in the next run. To play Diabloid, you can disable soul upgrading, enable RPG mode, and set the difficulty to the highest level.
- Fixed a bug where saves would not work for players with 6-7 characters in their battletag.
In the future, a "hero-only" option will be added, eliminating the ability to recruit troops and eliminating buildings and locations designed for troops. However, even now, there's nothing stopping amateurs from dismissing their starting troops and not purchasing new ones.
View attachment 576956
Almost win so sad
Thank you bro
Thank you bro
Thank you
