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(10 ratings)
Approved| Version 6.0 | Version 6.0 | Version 6.0 |
Hello! me and bae played some more this map then i played it with friends too! and after the new update and we noticed some issues.
So this includes a bug report and a balancing issue that you might want to take a look at.
Simple issue:
Many upgraded skills have no text and just have things like "230 DMG."
THE BUG: (hard to recreate)
sometimes for reason (we're playing on LAN) the map tends to kick the person that is not hosting , no error no nothing just gets straight kicked.
(this happens depending on how much time we had the map opened....leaks maybe?) this has been present since previous version and i noticed it has not been adressed since it still happened. (this also happened to my friends as i was hosting through internet , they got kicked leaving me alone , no error no crash no nothing they just got disconnected as if a desync happened)
Also i believe there's a balance issue regarding magic damage dealers , since Fighters are the only good choice it seems... also to ellaborate.
Fighters (auto attack guys)
No issues at all , some skills become useless as time goes on but its not a big issue since your main damage output is auto attack.
Your upgrades come in form of a book or items no downsides.
They sink levels into free stats at late
Having a samro with mirror image , crit , invi and a good ulti and you're just worring about books and items its great.
Mid at early , good at mid , great at late game
Summoners (Big army guys)
No need to upgrade your skill as it can hold on its own quite a while.
Your upgrades come in form of the castle , downside? you gotta beat it and its REALLY HARD sometimes to get good upgrades.
They sink levels into free stats at late
You're usually great at early , amazing at mid and good at late game
The spellcasters (Magic damage focused guys)
At early you're great at mid you're ok and at late you're just...bad
Your upgrades come in form of "buying" spells to level up your skills, downside? you lost 500 gold and 3 levels and your spells cost A LOT MORE MANA.
they feel EXTREMELY weak past difficulty 10 , to ellaborate further on the issue.
As a spell caster you gotta worry about keeping your spell upgraded and i played lich and...oh boi oh boi.
(many magic inmmune mobs appear too and you can pierce that resistance but only 30% magic damage is recieved)
All the spells can be upgraded to increase the damage but they cost 125 MORE MANA
Basically making a spell as lich's nova COMPLETELY useless
What do i mean? you're on difficulty 12 wheere mobs have easily around 2k hp. and if you're lucky you MIGHT have your nova upgraded lets say...3 times?
So the current char is...
What does this mean?
- Level 1: 100 primary damage, 50 secondary splash damage, 125 Mana
- Level 2: 150 primary damage, 75 secondary splash damage, 125 Mana
- Level 3: 225 primary damage, 112 secondary splash damage, 125 Mana
- +1 Upgrade Level 1: 250 primary damage, 118 secondary splash damage, 250 Mana
- +1 Upgrade Level 2: 275 primary damage, 124 secondary splash damage, 250 Mana
- +1 Upgrade Level 3: 300 primary damage, 130 secondary splash damage, 250 Mana
- +2 Upgrade Level 1: 325 primary damage, 136 secondary splash damage, 375 Mana
- +2 Upgrade Level 2: 350 primary damage, 142 secondary splash damage, 375 Mana
- +2 Upgrade Level 3: 375 primary damage, 148 secondary splash damage, 375 Mana
You spent
- 1500 gold
- 9 Levels
You got
- Triple mana cost (375)
- 60% increased damage. from 337 to 523 damage.
Now lets imagine the situation is (there's many) 4 to 8 mobs immnune to magic , you're dead?
not necessarily if you got the magic piercing upgrade that makes mobs stop being inmmune and just reduce 70% magic damage.
You can hit the mobs now but for 30% of your damage so with a level 3 nova upgraded 3 times for 375 mana you're dealing!... 156 Damage.
Even with non-magic inmmune mobs this means you need to focus 4 novas on a single 2k hp mob to kill him. (that's 1500 mana)
I had 2 sobi masks and about 1200 mana but i just couldn't keep up and i just ended up going for auto attack.
sorry for the long ranting but damn man...i wanted to play a spellcaster and it felt so bad i just went back to illidan :/ , I Think either the damage numbers should be pomped up or the mana cost increase should be removed or extremely reduced to make casters somewhat viable compared to other classes.
oh i thought i wwas ranting a bit too much hahaha , it is just a suggestiong after allHi! Thanks for the detailed feedback, I love this! I wish there were more of these.
Let's go through the points from simple to complex.
1.
Regarding map crashes after a while.
No one in our Discord community has observed any crashes after a while, and we play for a long time, 4-8 hours at a time, with a record of 14.
Unfortunately, sometimes we experience crashes at the very beginning of a match, which can sometimes be fixed by restarting Warcraft 3.
So, more information would be helpful:
Are the same users crashing?
Does the problem persist if another user is hosting?
How much free RAM do the crashing users have? (If the crash occurs without warning, could it be a RAM issue? (I don't know, I'm just guessing. If it's low, try swapping memory.)
What's their ping throughout the game? Does the "connect" window appear during the game?
2.
Regarding mobs immune to magic.
Yes, dragons and golems are indeed difficult to fight with spells, even with piercing magic damage. But there are a few things to consider.
1) In the latest game update, players now encounter level 9-10 creatures less frequently even in level 16 dungeons. They now encounter level 5-8 creatures more frequently, but they are more numerous. Levels 9-10 haven't disappeared completely; they're simply less common, and it's become easier to avoid them by choosing locations where they don't appear. These mobs are worth considering when playing as a spellcaster.
2) In the mandatory final battle, only the wave of low-level golems are immune to spells. However, this wave is weaker than the others.
2) The Lich's auto attacks are no weaker than Illidan's. 3) Attack spells shouldn't replace auto-attacks, otherwise the gameplay becomes too simple (you enter a room, cast a few area-of-effect spells, and then move on). I don't like that. The goal is to maintain spell power at a level that keeps them useful, but doesn't make the entire gameplay revolve around them.
4) Spells should be leveled up not as soon as possible, but when you realize you're running out of mana during battles.
But I'll play more with Summoners and take a closer look at this issue. They were already buffed in the recent patch, and it's possible they'll be buffed further.
3. Summoners
In my opinion, Summoners are quite strong if you play deliberately by finding castles and leveling up your summons.
Before the latest update, the only problem was that castles take a long time to clear, and it wasn't always time-sensitive to activate them. This issue was fixed by awarding the same amount of wood for completing them as players would earn by clearing the locations in the same amount of time (and even with a slight bonus).
An endless army of snakes or raised necromancer skeletons, when leveling up, wipes out all enemy troops.
4. Warriors
Samuro really does seem unbalanced. I'm thinking more about nerfing him. Perhaps limiting the maximum health of his clones.
Thanks again for the detailed feedback!
Any suggestions? Make the pro-cast ability an ultimate weapon that clears high-level rooms with magic-immune monsters before they even run out of mana? This will be a severe imbalance.but i'd love to play spell focused heros more! (like kaeltas for example)
Not a map designer myself to suggest something balanced , if anything maybe be a bit less harsh on the increased mana cost increase but that's all i can think of <3Any suggestions? Make the pro-cast ability an ultimate weapon that clears high-level rooms with magic-immune monsters before they even run out of mana? This will be a severe imbalance.
Are you a member of our discord channel?Not a map designer myself to suggest something balanced , if anything maybe be a bit less harsh on the increased mana cost increase but that's all i can think of <3
I'm sorry you're experiencing this issue, and it's ruining your time.As today sadly me and bae still run into connection issues when playing this map specifically (we played 2 hours campaings even without issues)
we playing in LAN might be an issue? not sure but sadly this is the only map that the one not hosting keeps getting kicked.
on a different note
the invokers are so much better now (the only summon that didn't get love was mannoroth i think? since it only increases the cap)
however i gotta say , great update!





I don't know how long you've been playing, so I don't know how much new stuff has appeared since you played. I suggest checking out the logs on the forum. New things are constantly being added to the map.Tried this map some times ago and replayed it to a certain point, are there more acts into it now? I remember there only being 1 act iirc?
