- Joined
- Apr 1, 2019
- Messages
- 156
I'm trying to show an Image at the point where a unit is attacked, problem is it only shows if the unit is standing in certain positions. Here's the trigger
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Sarah Palin
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Events
- Game - GDD_Event becomes Equal to 0.00
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- |c00FF6347Demonic|r|nThe Life and Times of Sarah Palin Equal to (Unit-type of GDD_DamageSource)
- (Owner of GDD_DamageSource) Not equal to (Owner of GDD_DamagedUnit)
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Then - Actions
- Set TempPointSpell = (Position of GDD_DamagedUnit)
- Image - Create an image using war3mapImported\PalinCrop.blp of size 256.00 at TempPointSpell with Z offset 256.00 using image type Indicator
- Image - Change (Last created image): Enable render always state
- Image - Show (Last created image)
- Set Image_SarahPalin_Int[1] = (Image_SarahPalin_Int[1] + 1)
- Set Image_SarahPalin[Image_SarahPalin_Int[1]] = (Last created image)
- Custom script: call RemoveLocation(udg_TempPointSpell)
- Wait 1.00 seconds
- Set Image_SarahPalin_Int[2] = (Image_SarahPalin_Int[2] + 1)
- Image - Hide Image_SarahPalin[Image_SarahPalin_Int[2]]
- Image - Destroy Image_SarahPalin[Image_SarahPalin_Int[2]]
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Image_SarahPalin_Int[1] Equal to Image_SarahPalin_Int[2]
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Then - Actions
- Set Image_SarahPalin_Int[1] = 0
- Set Image_SarahPalin_Int[2] = 0
- Else - Actions
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If - Conditions
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
- [\trigger]