- Joined
- Jun 25, 2008
- Messages
- 1,043
So i am helping ma frend on his ubar map (i say it is secret cuz it is. okay?)
Lolz so i notice him using normal dispel magic but i say wtf it dispel all buffs??
and he like ye but wtf cant make it other way and i say OKAY I MAKE TRIGGER SPELL AND NOVA, UBER COOL HUH?
He say okay so i do it.
But it no works. SUPER STRANGE. PLZ HALP ME/US.
OK JUST SO U PPL KNOW: I MADED THIS SELF MADE OK?? NO STEALT.
ANIMATION WORKS FINE OKAY.
The spell is supposed to do this:
(Oh between, I am typing with this bad grammar on purpose, sorry.)
Lolz so i notice him using normal dispel magic but i say wtf it dispel all buffs??
and he like ye but wtf cant make it other way and i say OKAY I MAKE TRIGGER SPELL AND NOVA, UBER COOL HUH?
He say okay so i do it.
But it no works. SUPER STRANGE. PLZ HALP ME/US.
OK JUST SO U PPL KNOW: I MADED THIS SELF MADE OK?? NO STEALT.
ANIMATION WORKS FINE OKAY.
The spell is supposed to do this:
- Dispel negative buffs on allied units
- Dispel positive buffs on enemy units
- Damage summoned units by 200.
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Dispel Nova
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Dispel Magic (dansaDisco2)
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Actions
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For each (Integer A) from 1 to 60, do (Actions)
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Loop - Actions
- Unit - Create 1 Magic nova for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
- Unit - Order (Last created unit) to Neutral - Breath Of Frost ((Position of (Triggering unit)) offset by 256.00 towards (6.00 x (Real((Integer A)))) degrees)
- Unit - Add a 0.40 second Generic expiration timer to (Last created unit)
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Loop - Actions
- Wait 1.00 seconds
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Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Actions)
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Loop - Actions
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Unit Group - Pick every unit in (Units within 500.00 of (Position of (Triggering unit)) matching ((Owner of (Picked unit)) Equal to (Picked player))) and do (Actions)
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Loop - Actions
- Unit - Remove Negative buffs from (Picked unit)
- Special Effect - Create a special effect attached to the overhead of (Picked unit) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
- Special Effect - Destroy (Last created special effect)
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Loop - Actions
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Unit Group - Pick every unit in (Units within 500.00 of (Position of (Triggering unit)) matching ((Owner of (Picked unit)) Equal to (Picked player))) and do (Actions)
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Loop - Actions
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Unit Group - Pick every unit in (Units within 500.00 of (Position of (Triggering unit)) matching ((Owner of (Picked unit)) Equal to Player 12 (Brown))) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked unit) is Summoned) Equal to True
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Then - Actions
- Unit - Remove Positive buffs from (Picked unit)
- Unit - Cause (Triggering unit) to damage (Picked unit), dealing 200.00 damage of attack type Spells and damage type Magic
- Special Effect - Create a special effect attached to the overhead of (Picked unit) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
- Special Effect - Destroy (Last created special effect)
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Else - Actions
- Unit - Remove Positive buffs from (Picked unit)
- Special Effect - Create a special effect attached to the overhead of (Picked unit) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
- Special Effect - Destroy (Last created special effect)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer A) from 1 to 60, do (Actions)
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Events
(Oh between, I am typing with this bad grammar on purpose, sorry.)