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Thats what I am talking about.
... but hey, why only Object editor?
I assume that you also want stuff about the Trigger editor and Terrain editor at least.
The import manager, sound editor and AI editor can come later.
Campaign editor and Object manager dont really matter at this point.
Ability to add custom data to existing classes (like units), so that you could e.g. add a stat for Wisdom as a 4th hero attribute. These fields won't do anything by themselves, by you should have access to them in triggers/code.
Make own categories/folders, instead of being forced to use the race/etc structure as it is in war3.
@rulerofiron99 - I like all your stuff but these three are golden.Integration with the trigger editor. E.g. if you make a new ability, instead of an effect there could be a simple field saying "run trigger X".
@Xonok - This is brilliant, I actually tried to do it once in the WE only with bounty, searched for hours for a way, so this problem is familiar to me.The most useful thing for me by far would be the possibility of using functions inside object editor.
Within WC3 it would work through some kind of preprocessing of values.
For instance, in a TD map I would likely define the health amounts of units with some kind of formula like:
(level*100)+50
The level in this context would be unit's level in object editor.
Going one step further, it should be possible to have constants that are usable for any object
Also, there should be some way of defining new fields and everything should be accessable through code.
