- Joined
- Aug 16, 2019
- Messages
- 83
I need to be able to issue orders for a Neutral Passive to move around the map without having it start running back towards it's spawn location whenever it feels like it. Changing the global Guard Distance variables is not an option since the map has actual creeps that I want to function normally.
I'm doubtful there is a clean solution for this as I have already tried a lot, including a trigger that registers when the unit is ordered to go back and instead orders it to move to the place it's actually supposed to go (which for some reason doesn't trigger every time the unit tries to move back), but figure I might as well ask and see if anyone knows of a way to do it.
I'm doubtful there is a clean solution for this as I have already tried a lot, including a trigger that registers when the unit is ordered to go back and instead orders it to move to the place it's actually supposed to go (which for some reason doesn't trigger every time the unit tries to move back), but figure I might as well ask and see if anyone knows of a way to do it.