Disable Player Control Over Unit

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Level 37
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Mar 6, 2006
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This makes units unselectable, but still targetable. The hide/unhide makes them selectable again, they are back to normal then.


  • Remove Locusr
    • Events
      • Player - Player 1 (Red) skips a cinematic sequence
    • Conditions
    • Actions
      • Set u = (Random unit from (Units currently selected by Player 1 (Red)))
      • Custom script: call UnitAddAbility(udg_u, 'Aloc')
      • Custom script: call UnitRemoveAbility(udg_u, 'Aloc')
      • Unit - Add Bear Form to u
      • Unit - Order u to Night Elf Druid Of The Claw - Bear Form
      • Unit - Remove Bear Form from u
      • Wait 5.00 seconds
      • Unit - Hide u
      • Unit - Unhide u
 
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