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Disable Neutral Hostile fleeing from towers

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Level 18
Joined
Jun 2, 2009
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1,205
is there a way to disable neutral hostile units flee from towers when their health gets to low?

note: i know i can prevent this when make towers are mechanical and deselect "is a building" BUT when i do that it seems very small at the minimap AND fog of war covers it.

edit: my problem with extra and victim but i think all of them same
 
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Level 6
Joined
Mar 30, 2014
Messages
230
:ogre_datass: i'm wrong but there still ways to do it

first :
make all neutral creeps never flee by going to object editor find the word flee set it to false there the hostile will not flee if there hp is low.
second :
use by the command of triggers i'm not gonna tell you how because this is in my project but heres all advice i can give
 
Level 18
Joined
Jun 15, 2012
Messages
498
search in gameplay costants, somewhere in there

Advanced -> Gameplay costants-> there are the beast options

However beasts (neutrals) will go back to thei camp after 5 second from the time you attack them, so it's not a problem of creeps retreating when their health getst low
so, notice that by changing the time of them going back, you will also change the time they'll go back when pulling them with units
 
Level 18
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Jun 2, 2009
Messages
1,205
i need experienced user because for a 5 days i was created same topic from many help sites and still no one solved the problem. Everyone says the same things "disable flee from object bla bla, look at the gameplay constants etc etc"
 
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