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Disable Neutral Hostile fleeing from towers

Discussion in 'World Editor Help Zone' started by JFA, Apr 16, 2014.

  1. JFA

    JFA

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    is there a way to disable neutral hostile units flee from towers when their health gets to low?

    note: i know i can prevent this when make towers are mechanical and deselect "is a building" BUT when i do that it seems very small at the minimap AND fog of war covers it.

    edit: my problem with extra and victim but i think all of them same
     
    Last edited: Apr 20, 2014
  2. Streak

    Streak

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    yup you can at the map content :thumbs_up:
     
  3. JFA

    JFA

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    Thanks for your interest but... how :vw_wtf:
     
  4. Streak

    Streak

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    :ogre_datass: i'm wrong but there still ways to do it

    first :
    make all neutral creeps never flee by going to object editor find the word flee set it to false there the hostile will not flee if there hp is low.
    second :
    use by the command of triggers i'm not gonna tell you how because this is in my project but heres all advice i can give
     
  5. JFA

    JFA

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    why are you here then and wonder what kind of TOP SECRET PROJECT you have?
     
  6. Streak

    Streak

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    lol try it
     
  7. z.ky

    z.ky

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    search in gameplay costants, somewhere in there

    Advanced -> Gameplay costants-> there are the beast options

    However beasts (neutrals) will go back to thei camp after 5 second from the time you attack them, so it's not a problem of creeps retreating when their health getst low
    so, notice that by changing the time of them going back, you will also change the time they'll go back when pulling them with units
     
  8. JFA

    JFA

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    i need experienced user because for a 5 days i was created same topic from many help sites and still no one solved the problem. Everyone says the same things "disable flee from object bla bla, look at the gameplay constants etc etc"