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So? They are meant to do that and there is no reason to stop people from doing so.
The only reason to disable loading a save game is because your map is using features not supported by WC3 save/load such as array index 8191 and periodic timers so loading would bug the map.
Well, when I played a slide map with friends, they wouldn't save the game because they knew it was some kind of anti-cheat system. Maybe people aren't that ingenue about "intentional bugs"
Create a new trigger. Edit -> Convert to Custom Text.
Copy the code in that thread and then paste it there.
Save the map, and you should be good to go! Although, you'll have to edit the map in the JNGP Editor from now on.
Alternatively, if you'd like to have a GUI implmentation, simply register the save event, and then display an empty dialog. Run a timer for one second, and then hide the dialog. So it would be something like this:
EmptyDialog is a dialog variable without any buttons. SaveTimer is a timer variable. Those custom scripts are the same as "Dialog Show/Hide", but they will apply for all players.
I haven't tested it, but I believe it should work (assuming TriggerHappy's code works).
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