- Joined
- Jul 30, 2004
- Messages
- 451
Code:
LEVEL Effects of STR
Events
Conditions
Actions
Item - Create Permenant Damage Bonus +2 at (Position of PLAYER_unitHero_A[LEVELUP_nTempPlayer])
Hero - Give (Last created item) to PLAYER_unitHero_A[LEVELUP_nTempPlayer]
Hero - Order PLAYER_unitHero_A[LEVELUP_nTempPlayer] to use (Last created item)
Set PLAYER_nDamage_A[LEVELUP_nTempPlayer] = (PLAYER_nDamage_A[LEVELUP_nTempPlayer] + 2)
Trigger - Run CLASSES Class Specified Level <gen> (ignoring conditions)
this trigger used to work when i started working on this map, now after coming back from a long break all it does is it creates the book underneath the unit but the unit doesn't use it/aquire it... whats up with that?