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Replacing Units with dialog buttons

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Level 5
Joined
Jul 31, 2004
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108
Ok i posted a forum on this a while ago about Dialog and repicking units but, i figured out wat was wrong. it is this

Actions
Unit owned by player1 (red) gains a lvl
Conditions
Unit type equal to hero equal to true
Unit level of (lvling unit) is equal to 13
Unit type equal to X
Actions
Set hero[1] to (leveling unit)
Create Dialog button named Good Human
set Dialogbutton[1] to last created dialog button
Create Dialog button named Evil Human
set Dialogbutton[2] to last created dialog button
If dialog button clicked is equal to Dialogbutton[1] run trigger ignoring Human Child Good
If dialog button clicked is equal to Dialogbutton[2] run trigger ignoring Human Child Evil

THe other triggers are
Actions
Conditions
Events Replace hero[1] with Teen
 
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