- Joined
- Aug 14, 2006
- Messages
- 7,610
Hey,
I got a bug I really don't have a clue how to fix it because in the first place I don't see any bug. I've a dialog and it doesn't matter what button is pressed the eighth button is also pressed. Always.
I even tried moving "check if player has the item" to another place but didn't help me. Something wicked is going on.
Rep for the helpers.
I got a bug I really don't have a clue how to fix it because in the first place I don't see any bug. I've a dialog and it doesn't matter what button is pressed the eighth button is also pressed. Always.
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Epic DIALOG
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Events
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Conditions
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Actions
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Dialog - Change the title of Epic_D to |c0020C000Discuss a...
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Epic_Boolean[1] Equal to False
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Then - Actions
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Dialog - Create a dialog button for Epic_D labelled |c00FEBA0EYardeniox
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Set Epic_DB1 = (Last created dialog Button)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Epic_Boolean[2] Equal to False
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Then - Actions
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Dialog - Create a dialog button for Epic_D labelled |c00FEBA0EYurgimar
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Set Epic_DB2 = (Last created dialog Button)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Epic_Boolean[3] Equal to False
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Then - Actions
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Dialog - Create a dialog button for Epic_D labelled |c00FEBA0EXvareon
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Set Epic_DB3 = (Last created dialog Button)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Epic_Boolean[4] Equal to False
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Then - Actions
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Dialog - Create a dialog button for Epic_D labelled |c00FEBA0EZylcious
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Set Epic_DB4 = (Last created dialog Button)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Epic_Boolean[5] Equal to False
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Then - Actions
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Dialog - Create a dialog button for Epic_D labelled |c00FEBA0EEspers
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Set Epic_DB5 = (Last created dialog Button)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Epic_Boolean[6] Equal to False
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Then - Actions
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Dialog - Create a dialog button for Epic_D labelled |c00FEBA0EOmega Mon...
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Set Epic_DB6 = (Last created dialog Button)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Epic_Boolean[7] Equal to False
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Then - Actions
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Dialog - Create a dialog button for Epic_D labelled |c00FEBA0EKeepers
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Set Epic_DB7 = (Last created dialog Button)
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Else - Actions
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Set TempBoolean = False
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Set TempGroup = (Units owned by Player 1 (Red))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) has an item of type Ogozoma) Equal to True
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Then - Actions
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Set TempBoolean = True
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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TempBoolean Equal to True
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Epic_Boolean[8] Equal to False
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Then - Actions
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Dialog - Create a dialog button for Epic_D labelled |c00E55BB0The Heale...
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Set Epic_DB8 = (Last created dialog Button)
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Else - Actions
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Dialog - Create a dialog button for Epic_D labelled |c0020C000Continue
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Set Epic_DB9 = (Last created dialog Button)
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Dialog - Show Epic_D for Player 1 (Red)
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Custom script: call DestroyGroup(udg_TempGroup)
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Epic Boss Dialog The Healer
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Events
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Dialog - A dialog button is clicked for Epic_D
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Conditions
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(Clicked dialog button) Equal to Epic_DB8
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Actions
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Set Cinematic = True
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Set Epic_Boolean[8] = True
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Dialog - Clear Epic_D
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Cinematic - Turn cinematic mode On for (All players)
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Sound - Play A_Mysterious_Voice <gen>
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Sound - Reset all volume channels to 100%
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Sound - Set music volume to 10.00%
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Wait 0.25 seconds
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Sound - Set music volume to 20.00%
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Wait 0.25 seconds
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Sound - Set music volume to 30.00%
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Wait 0.25 seconds
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Sound - Set music volume to 40.00%
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Wait 0.25 seconds
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Sound - Set music volume to 50.00%
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Wait 0.25 seconds
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Sound - Set music volume to 60.00%
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Wait 0.25 seconds
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Sound - Set music volume to 70.00%
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Wait 0.25 seconds
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Sound - Set music volume to 80.00%
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Wait 0.25 seconds
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Sound - Set music volume to 90.00%
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Wait 0.25 seconds
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Sound - Set music volume to 100.00%
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Cinematic - Send transmission to (All players) from Yurgimar named |c00009595Yurgimar: Play No sound and display |c00009595It seems .... Modify duration: Set to 4.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Yurgimar named |c00009595Yurgimar: Play No sound and display |c00009595Indeed he.... Modify duration: Set to 18.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Yurgimar named |c00009595Yurgimar: Play No sound and display |c00009595I gathere.... Modify duration: Set to 12.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Yurgimar named |c00009595Yurgimar: Play No sound and display |c00009595It seems .... Modify duration: Set to 10.00 seconds and Wait
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Sound - Set music volume to 90.00%
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Wait 0.25 seconds
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Sound - Set music volume to 80.00%
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Wait 0.25 seconds
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Sound - Set music volume to 70.00%
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Wait 0.25 seconds
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Sound - Set music volume to 60.00%
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Wait 0.25 seconds
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Sound - Set music volume to 50.00%
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Wait 0.25 seconds
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Sound - Set music volume to 40.00%
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Wait 0.25 seconds
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Sound - Set music volume to 30.00%
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Wait 0.25 seconds
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Sound - Set music volume to 20.00%
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Wait 0.25 seconds
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Sound - Set music volume to 10.00%
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Wait 0.25 seconds
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Sound - Stop music Immediately
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Sound - Clear the music list
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Cinematic - Turn cinematic mode Off for (All players)
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Set Cinematic = False
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Wait 1.00 seconds
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Trigger - Run Epic DIALOG <gen> (checking conditions)
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Rep for the helpers.







