- Joined
- Aug 14, 2006
- Messages
- 7,602
Hey,
I got a bug I really don't have a clue how to fix it because in the first place I don't see any bug. I've a dialog and it doesn't matter what button is pressed the eighth button is also pressed. Always.
I even tried moving "check if player has the item" to another place but didn't help me. Something wicked is going on.
Rep for the helpers.
I got a bug I really don't have a clue how to fix it because in the first place I don't see any bug. I've a dialog and it doesn't matter what button is pressed the eighth button is also pressed. Always.
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Epic DIALOG
- Events
- Conditions
-
Actions
- Dialog - Change the title of Epic_D to |c0020C000Discuss a...
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Epic_Boolean[1] Equal to False
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Then - Actions
- Dialog - Create a dialog button for Epic_D labelled |c00FEBA0EYardeniox
- Set Epic_DB1 = (Last created dialog Button)
- Else - Actions
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Epic_Boolean[2] Equal to False
-
Then - Actions
- Dialog - Create a dialog button for Epic_D labelled |c00FEBA0EYurgimar
- Set Epic_DB2 = (Last created dialog Button)
- Else - Actions
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Epic_Boolean[3] Equal to False
-
Then - Actions
- Dialog - Create a dialog button for Epic_D labelled |c00FEBA0EXvareon
- Set Epic_DB3 = (Last created dialog Button)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Epic_Boolean[4] Equal to False
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Then - Actions
- Dialog - Create a dialog button for Epic_D labelled |c00FEBA0EZylcious
- Set Epic_DB4 = (Last created dialog Button)
- Else - Actions
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Epic_Boolean[5] Equal to False
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Then - Actions
- Dialog - Create a dialog button for Epic_D labelled |c00FEBA0EEspers
- Set Epic_DB5 = (Last created dialog Button)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Epic_Boolean[6] Equal to False
-
Then - Actions
- Dialog - Create a dialog button for Epic_D labelled |c00FEBA0EOmega Mon...
- Set Epic_DB6 = (Last created dialog Button)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Epic_Boolean[7] Equal to False
-
Then - Actions
- Dialog - Create a dialog button for Epic_D labelled |c00FEBA0EKeepers
- Set Epic_DB7 = (Last created dialog Button)
- Else - Actions
-
If - Conditions
- Set TempBoolean = False
- Set TempGroup = (Units owned by Player 1 (Red))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked unit) has an item of type Ogozoma) Equal to True
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Then - Actions
- Set TempBoolean = True
- Else - Actions
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TempBoolean Equal to True
- Epic_Boolean[8] Equal to False
-
Then - Actions
- Dialog - Create a dialog button for Epic_D labelled |c00E55BB0The Heale...
- Set Epic_DB8 = (Last created dialog Button)
- Else - Actions
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If - Conditions
- Dialog - Create a dialog button for Epic_D labelled |c0020C000Continue
- Set Epic_DB9 = (Last created dialog Button)
- Dialog - Show Epic_D for Player 1 (Red)
- Custom script: call DestroyGroup(udg_TempGroup)
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Epic Boss Dialog The Healer
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Events
- Dialog - A dialog button is clicked for Epic_D
-
Conditions
- (Clicked dialog button) Equal to Epic_DB8
-
Actions
- Set Cinematic = True
- Set Epic_Boolean[8] = True
- Dialog - Clear Epic_D
- Cinematic - Turn cinematic mode On for (All players)
- Sound - Play A_Mysterious_Voice <gen>
- Sound - Reset all volume channels to 100%
- Sound - Set music volume to 10.00%
- Wait 0.25 seconds
- Sound - Set music volume to 20.00%
- Wait 0.25 seconds
- Sound - Set music volume to 30.00%
- Wait 0.25 seconds
- Sound - Set music volume to 40.00%
- Wait 0.25 seconds
- Sound - Set music volume to 50.00%
- Wait 0.25 seconds
- Sound - Set music volume to 60.00%
- Wait 0.25 seconds
- Sound - Set music volume to 70.00%
- Wait 0.25 seconds
- Sound - Set music volume to 80.00%
- Wait 0.25 seconds
- Sound - Set music volume to 90.00%
- Wait 0.25 seconds
- Sound - Set music volume to 100.00%
- Cinematic - Send transmission to (All players) from Yurgimar named |c00009595Yurgimar: Play No sound and display |c00009595It seems .... Modify duration: Set to 4.00 seconds and Wait
- Cinematic - Send transmission to (All players) from Yurgimar named |c00009595Yurgimar: Play No sound and display |c00009595Indeed he.... Modify duration: Set to 18.00 seconds and Wait
- Cinematic - Send transmission to (All players) from Yurgimar named |c00009595Yurgimar: Play No sound and display |c00009595I gathere.... Modify duration: Set to 12.00 seconds and Wait
- Cinematic - Send transmission to (All players) from Yurgimar named |c00009595Yurgimar: Play No sound and display |c00009595It seems .... Modify duration: Set to 10.00 seconds and Wait
- Sound - Set music volume to 90.00%
- Wait 0.25 seconds
- Sound - Set music volume to 80.00%
- Wait 0.25 seconds
- Sound - Set music volume to 70.00%
- Wait 0.25 seconds
- Sound - Set music volume to 60.00%
- Wait 0.25 seconds
- Sound - Set music volume to 50.00%
- Wait 0.25 seconds
- Sound - Set music volume to 40.00%
- Wait 0.25 seconds
- Sound - Set music volume to 30.00%
- Wait 0.25 seconds
- Sound - Set music volume to 20.00%
- Wait 0.25 seconds
- Sound - Set music volume to 10.00%
- Wait 0.25 seconds
- Sound - Stop music Immediately
- Sound - Clear the music list
- Cinematic - Turn cinematic mode Off for (All players)
- Set Cinematic = False
- Wait 1.00 seconds
- Trigger - Run Epic DIALOG <gen> (checking conditions)
-
Events
Rep for the helpers.