- Joined
- Jan 14, 2014
- Messages
- 567
As some of you may know, I'm making a Diablo I Map in WarCraft 3, this map is highly based on other Diablo II maps (most of my map is based on Diablo II - Classic by WokVingador).
I'm having some doubts in the item class, since I wanted them to offer more than Attack Damage or Armor Points, and I've set the Classes:
I'm having some doubts in the item class, since I wanted them to offer more than Attack Damage or Armor Points, and I've set the Classes:
- Sword Class: Increases Attack Speed by 25%
- Maul Class: Gives 20% chance to stun the target (no bonus damage)
- Bow Class: Increases Attack Range by 550
- Staff Class: Increases Mana Regeneration by 25/50/75/100% (based on item - Short Staff, Long Staff, Battle Staff and War Staff)
- Axe Class: Gives 10% chance to deal 50% bonus damage
- Helmet Class: Increases Life Regeneration by 25/50/75/100% (based on item - Cap, Helm, Full Helm and Great Helm)
- Shield Class: Gives 35% chance to block 5 minimum damage and 10/20/30/40 maximum damage (based on item - Small Shield, Large Shield, Kite Shield and Gothic Shield)
- Chest Armor Class: None!
- For Axe Class, should I keep the actual, decrease the bonus damage to 33% or change the bonus damage chance for Cleave, dealing 33% damage to nearby enemies?
- For Chest Armor, should I increase the Armor Bonus, add some other bonuses or leaving to offer nothing?