- Joined
- Jan 14, 2014
- Messages
- 567
Hey, there. It's my first time using the Forums to enter in contact with the depth of the Hive community.
As you may know, I am recreating Diablo 1 on WarCraft III. This map is called The Darkening of Tristram and you may find hints of its ever lasting development through my albums. And I must confess that I reached a crossroad (again).
You who played Diablo 1 know that each class have just one specific skill that is related to the class and everything else are spells from the Fire, Magic and Lightning elements. I am creating a demonstration of the map that will allow the player to use the Warrior and go through the entire Cathedral area.
My crossroad is about the skills the Warrior should have. I am using as base the three skilltrees from the Diablo II Paladin (Combat Skill, Offensive Auras and Defensive Auras) but I also intend to make the player choose the build it wants.
Example: The Two-Handed Warrior build will use, of course, only two-handed weapons and no Shield. However, within each skill tree, I've made the following choice:
Assuming the Two-Handed Warrior build with skills based on Diablo II Paladin's, the Warrior would have 2 useless skills, which are Shield Smite and Raise Shield. And I have no idea on how I should surpass this obstacle within my ideas. I've also had another idea:
Example:
With that said, I intend to make only 1 "ultimate skill" for each class, when the character reaches the maximum level of a certain skill. Of course, any suggestion or help will be appreciated and I really hope you guys could help me.
Unless that I use the same technique many Hero Siege War maps uses. In the Hero's house, I select the skills the class will be using.
When finishing the demonstrative map, I will post in Hive for a beta testing.
As you may know, I am recreating Diablo 1 on WarCraft III. This map is called The Darkening of Tristram and you may find hints of its ever lasting development through my albums. And I must confess that I reached a crossroad (again).
You who played Diablo 1 know that each class have just one specific skill that is related to the class and everything else are spells from the Fire, Magic and Lightning elements. I am creating a demonstration of the map that will allow the player to use the Warrior and go through the entire Cathedral area.
My crossroad is about the skills the Warrior should have. I am using as base the three skilltrees from the Diablo II Paladin (Combat Skill, Offensive Auras and Defensive Auras) but I also intend to make the player choose the build it wants.
Example: The Two-Handed Warrior build will use, of course, only two-handed weapons and no Shield. However, within each skill tree, I've made the following choice:
Assuming the Two-Handed Warrior build with skills based on Diablo II Paladin's, the Warrior would have 2 useless skills, which are Shield Smite and Raise Shield. And I have no idea on how I should surpass this obstacle within my ideas. I've also had another idea:
Example:
- Shield Smite(X0, Y2) (requires shield): Deals damage and stuns the target. At maximum level, grants Shield Mastery(X3, Y2) (Defiance), which increases Armor when using a shield;
- Zeal(X1, Y2) (requires melee weapon): Increases attack speed for a short time. At maximum level, grants Weapon Mastery(X3, Y2) (Might), which increases damage with melee weapons;
- Resilience(X2, Y2) (no requirements): Reduces magic damage taken by a %. At maximum level, grants Greater Stamina(X3, Y2) (Prayer+Vigor), which grants Life Regeneration and move speed; BUT, this refutes the quote from Pepin about only the creatures being able of regenerating health;
With that said, I intend to make only 1 "ultimate skill" for each class, when the character reaches the maximum level of a certain skill. Of course, any suggestion or help will be appreciated and I really hope you guys could help me.
Unless that I use the same technique many Hero Siege War maps uses. In the Hero's house, I select the skills the class will be using.
When finishing the demonstrative map, I will post in Hive for a beta testing.
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