[Role Playing Game] The Darkening of Tristram - Warrior Skills - Help/Suggestions/Opinions Needed

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Hey, there. It's my first time using the Forums to enter in contact with the depth of the Hive community.

As you may know, I am recreating Diablo 1 on WarCraft III. This map is called The Darkening of Tristram and you may find hints of its ever lasting development through my albums. And I must confess that I reached a crossroad (again).

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You who played Diablo 1 know that each class have just one specific skill that is related to the class and everything else are spells from the Fire, Magic and Lightning elements. I am creating a demonstration of the map that will allow the player to use the Warrior and go through the entire Cathedral area.

My crossroad is about the skills the Warrior should have. I am using as base the three skilltrees from the Diablo II Paladin (Combat Skill, Offensive Auras and Defensive Auras) but I also intend to make the player choose the build it wants.

Example: The Two-Handed Warrior build will use, of course, only two-handed weapons and no Shield. However, within each skill tree, I've made the following choice:

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Assuming the Two-Handed Warrior build with skills based on Diablo II Paladin's, the Warrior would have 2 useless skills, which are Shield Smite and Raise Shield. And I have no idea on how I should surpass this obstacle within my ideas. I've also had another idea:

Example:
  • Shield Smite(X0, Y2) (requires shield): Deals damage and stuns the target. At maximum level, grants Shield Mastery(X3, Y2) (Defiance), which increases Armor when using a shield;
  • Zeal(X1, Y2) (requires melee weapon): Increases attack speed for a short time. At maximum level, grants Weapon Mastery(X3, Y2) (Might), which increases damage with melee weapons;
  • Resilience(X2, Y2) (no requirements): Reduces magic damage taken by a %. At maximum level, grants Greater Stamina(X3, Y2) (Prayer+Vigor), which grants Life Regeneration and move speed; BUT, this refutes the quote from Pepin about only the creatures being able of regenerating health;

With that said, I intend to make only 1 "ultimate skill" for each class, when the character reaches the maximum level of a certain skill. Of course, any suggestion or help will be appreciated and I really hope you guys could help me.

Unless that I use the same technique many Hero Siege War maps uses. In the Hero's house, I select the skills the class will be using.

When finishing the demonstrative map, I will post in Hive for a beta testing.
 
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