• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Diablo III Warcraft Beta v1.19b



This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)



class_barb.png
class_wd.png
class_wiz.png
class_monk.png



New Classes will be available as Blizzard reveal them :)








Any comments and criticism you guys have is most welcome :)



New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

logo.png

THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
Level 17
Joined
Jun 9, 2007
Messages
2,493
My MSN is [email protected]
My Garena Account is LTGH.
And i just discovered a bug, my friend and i played, i choosed barbarian and then i told him to choose Witch Doctor. But he couldent pick him. So he tried Wizard, and it worked. He was Blue. Blue cant pick Witch Doctor (we only tried one time).

To make the images appear we have to do like this "If item... manipulating... equal to X then: Create Destructible X at position of X - Set variable X to Last created destructible". I will be gone for about one day so i cant do it right now :/

  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • (Item-type of (Item being manipulated)) Equal to Clan Axe - [|cffffc004Weapon|r]
    • Then - Actions
      • Destructible - Create a -Icon - item - Clan Axe at (Position of Inventory_Unit_ID_Player1[(Inventory_FirstEmpty_Player1 + 19)]) facing 270.00 with scale 8.50 and variation 1
      • Set Inventory_Item_Player1[(Inventory_FirstEmpty_Player1 + 19)] = (Last created destructible)
      • Set Inventory_Item_ID_Player1[(Inventory_FirstEmpty_Player1 + 19)] = 3
    • Else - Actions
I think that should work.
 
Last edited:
Level 8
Joined
May 7, 2007
Messages
278
I am just about do download this again! I have not seen it pretty much since the first version.

I just thought up of something pretty cool, I don't know if you've added it or not yet, or if it even should be added since this is, the first act.

Hoadric Cube: A unit that has the full inventory slots, and can be used for storing more items, and creating stronger items, by fusing them together.

Mystic Orbs: Orange-named items (some of you may know these if you play Median XL Diablo2) that have bonuses such as:

+1 to faster run/walk (speed)
+2 required level (to use item)

+5 Strength
+1 required level

+Increases healing done by Witch Doctor's healing spell
+3 required level

And so on, the possibilities are endless! To get these stats however, you must combine them with an item inside the hoadric cube. Now, it would be tiring and annoying to have to add all of the Mystic Orbs, meaning you would have to create a copy of every item with each one of the orb's powers. (what would be even more annoying, create different sets of each orb combination, if you know what I mean, but suggested just 1 maximum orb for each item)

Just a suggestion :D. I might just create a mod for the mystic orbs however, (of course, giving you credit for the map) since they aren't really a part of Diablo, it's just in a mod but it would be great if you could add them in the main map. :D
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
My MSN is [email protected]
My Garena Account is LTGH.
And i just discovered a bug, my friend and i played, i choosed barbarian and then i told him to choose Witch Doctor. But he couldent pick him. So he tried Wizard, and it worked. He was Blue. Blue cant pick Witch Doctor (we only tried one time).

To make the images appear we have to do like this "If item... manipulating... equal to X then: Create Destructible X at position of X - Set variable X to Last created destructible". I will be gone for about one day so i cant do it right now :/

  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • (Item-type of (Item being manipulated)) Equal to Clan Axe - [|cffffc004Weapon|r]
    • Then - Actions
      • Destructible - Create a -Icon - item - Clan Axe at (Position of Inventory_Unit_ID_Player1[(Inventory_FirstEmpty_Player1 + 19)]) facing 270.00 with scale 8.50 and variation 1
      • Set Inventory_Item_Player1[(Inventory_FirstEmpty_Player1 + 19)] = (Last created destructible)
      • Set Inventory_Item_ID_Player1[(Inventory_FirstEmpty_Player1 + 19)] = 3
    • Else - Actions
I think that should work.

Nope. Doesn't work.
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
you guys know that the Archivist is a joke,and(most likely) won't make it to this map,right ?

If you did read the last page, we have been actually been talking about him.
This is what i said
I still think that we could add him to the map as a "joker card", the only problem is that 3 mages and Barbarian would kinda mess up the item drops.
Herhmmmm.. That is not exactly what i said, i added the text after the "Joker Card",.
Even if it was a joke, why not adding him? He could fit in pretty good as a "joker".
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
eh one question? How do you make the terrain look like abyss? I mean, which tool in WE you use to make those deep abysses around the path? And how do you put a green fog inside the holes?

CloudWolf is using custom inputs to change World Editor's restrictions. I've used it a couple of times before but I'm not sure what it's called.
The editor allows weather effects added within regional objects, also known as rects. -Double click or right click on them to enter their properties and then change its weather effect from none to something.

Guys, I dislike adding the april fools character because it's simply stupid. I'm not a part of the team but I think this map should stay as a serious map.
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
CloudWolf is using custom inputs to change World Editor's restrictions. I've used it a couple of times before but I'm not sure what it's called.
The editor allows weather effects added within regional objects, also known as rects. -Double click or right click on them to enter their properties and then change its weather effect from none to something.

Guys, I dislike adding the april fools character because it's simply stupid. I'm not a part of the team but I think this map should stay as a serious map.

Since when wasnt you a part of the team? :O
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
Since when wasnt you a part of the team? :O

Well, I haven't actually contributed anything yet beside fixing the pick up system.

Hm... I think I know what I could do to fix this issue. I'm off. Thanks for leading me into the right direction.

And LTGH btw ask CloudWolf if he thinks that the shading and lightning effects would be a great addition to his masterpiece.
 
Level 2
Joined
Apr 23, 2008
Messages
25
Even if it was a joke, why not adding him? He could fit in pretty good as a "joker".

well,sure,but they've only show us three Archivist's skills.wouldn't it be hard to add him,due to this,AND due the fact that having 3 INT heroes could make you further increase the % of INT drops,making the act of playing as a Barbarian a living hell ??
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
well,sure,but they've only show us three Archivist's skills.wouldn't it be hard to add him,due to this,AND due the fact that having 3 INT heroes could make you further increase the % of INT drops,making the act of playing as a Barbarian a living hell ??

If you readed two pages back, i said that to.
Cant people please read atleast one/two page(s) befor commenting on a post :S
I said that one off the issues would be that he only have 3 spells and another one would be that it would be 3 int heros and one str.
Exactly everything you said there is what i said befor.
I still think that we should add him to the map as a "joker card", the only problem is that 3 mages is to much. :S
And in another post i mentioned the spells.
If you want to comment the april fool, maybe start with looking at the comments from the 1st april :O?
 
Level 2
Joined
Apr 23, 2008
Messages
25
yeah,I know you said that,I read it,and thats why I ask you,why bother putting the Archivist in ??you know that adding it is more trouble than it's worth,and it's merely a joke class,with no real importance,so...why ??I'm not trying to put my will over yours,I just wanna know your reasons...
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
Ok I got it about the weather, but I still don't understand how to create abysses? I should use the lowering terrain tool in WE to make such tall rocks or what?
He's using a special input/add-on to customize the World Editor's properties, e.g. terrain raise/lower height limit. The add-on is customizable and it contains other modifications other than just the terrain. These additional modifications might be somewhat helpful.

Link to the folder + file. - Warning! Always scan custom files for potential harmful software.

[Terrain]
// terrain parameters

// Maximum slope in degrees, (86+ will disable slope limits)
MaxSlope=87

// Global height limits
// 0 = low ground, each cliff level = 128
MaxHeight=9000
MinHeight=-128


Put the folder, containing the text file, inside WarCraft III's folder like this:
C:\Program Files\Warcraft III\UI\MiscData.txt


Now try to lower and raise the terrain.
Enjoy.
CloudWolf has just lowered the terrain like HELL to make that.

Using the default editor you're limited to specific numbers. These restrictions can be changed or removed by using custom add-ons like above.
 

Attachments

  • UI.zip
    3.4 KB · Views: 48
Level 19
Joined
Sep 4, 2007
Messages
2,826
LTGH, I did my best but so far all my attempts to fix the inventory system have failed. The problem might be my lack of understanding on how your trigger functions. Once you've documented the trigger I'll try once more to solve the issue but until then document or find someone else qualified for the job.
I'll send you the map with the pick up system fully operational.

The system pick up feature is fully operational but the inventory itself contains one flaw. This flaw are missing actions that should store data on when slots are empty or not. Because these are missing it'll result in conflict between the pick up system and the actual inventory system.


I'm deeply sorry.
 
Level 16
Joined
Mar 8, 2009
Messages
975
hey, im pacient. but if you two dont hurry up a little with the inventory system, Diablo 3 goes out... xD


EDIT: an idea for CW:
in diablo 2, the skeletons of the necromancer have an simple AI, you cant control theys. what you dont do that with the mongrols? its really simple, only When a Units its summoned if it equal to mongrol add to unit group Mongrolss, in other trigger, every x seconds of game issue order to attack-move the mongrolss group to Witch Doctor(var) Position. then u can add other trigger : if Mongrolss are too far of Witch Doctor position, move it to him position.
see ya.
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
This map is one of the most downloaded map on hiveworkshop now (top 10th downloaded, YEY!!!) and it has very good rating, 4.78 (92 votes) & it even got over 1k comments!
Now all i think of is.... Open Source, lol. If this get to the top 3 downloaded map, it would put all the other protected maps into shame. Hahaha
 
Level 5
Joined
Dec 7, 2008
Messages
90
Well I've noticed that Diablo III uses more tileset than the maximum limit to fill its environment, which is great. I would like to know if there's an addon or a configuration that can allow me to use more tilesets than the maximum number.

Why?

Well I want to make many different zones in my ORPG. FOr example: one shall be grass, other snow, the other desert and so on. And to color and make richer my environment, I need more tilesets.
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
Well I've noticed that Diablo III uses more tileset than the maximum limit to fill its environment, which is great. I would like to know if there's an addon or a configuration that can allow me to use more tilesets than the maximum number.

Why?

Well I want to make many different zones in my ORPG. FOr example: one shall be grass, other snow, the other desert and so on. And to color and make richer my environment, I need more tilesets.

You'll probably find what you need in the Terraining Section regarding tilesets.

If you're interested in adding more tilesets I'd recommend World Editor NewGen. There is another option which I'm not so keen at... World Editor Unlimited. World Editor Unlimited is an abomination when it comes to regular mapping but if you're only ONLY!, no triggering nothing else, then it's a fine tool. Only use it for terraining your map and once you're done terraining use the default editor to do the rest.

Edit: Always remember to save backups in case of file corruption.

This editor can be found in the tool section.
 
Level 4
Joined
Apr 21, 2006
Messages
126
Found a bug!

I don't know if this have been mentioned before, but I found a bug in v1.17 where player blue can't choose the Witch Doctor class.

I opened up the map in World Editor and found that in the "Blue Hero Pick" trigger, the "Set BlueHeroSelect[3] = False" action is wrong.
I looked on the other players trigger and it is "Set RedHeroSelect[2] = False"

So just put a "2" there instead and I think it will work.

I haven't tested if it works, since I get an error when I save. (Something about CamLock missing a function.)


Anyways, AWESOME map!!
 
Top