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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Diablo III Warcraft Beta v1.19b

Submitted by CloudWolf
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG] [​IMG]

This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)

http://www.youtube.com/watch?v=LTBkwe3gNk8

Classes

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New Classes will be available as Blizzard reveal them :)

Screenshots

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Any comments and criticism you guys have is most welcome :)


Change Log

Version 1.19
New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


Version 1.18
New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




Version 1.17
New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



Version 1.16
New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



Version 1.15
New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



Version 1.14
New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


Version 1.13
New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


Version 1.12
New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


Version 1.11
New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


Version 1.10
New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

Version 1.09
New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

Version 1.08
New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

Version 1.07
New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

Version 1.06
New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

Version 1.05
New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

Version 1.04
New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

Version 1.03
New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

Version 1.02
New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

Version 1.01
New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

[​IMG]
THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Moderator
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
  1. CloudWolf

    CloudWolf

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    Fraid not :D Im still stuck using the northrend server lol :)

    and yes! I thought about doing that, but then thats even more effort than just making a list of all the items a hero can pick up xD

    gj with the inventory btw :)
     
  2. redmarine

    redmarine

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    Items will only take effect once equipped meaning you can decide whatever if the abilities should be added to the spesific wielding class or not.
     
  3. Na_Dann_Ma_GoGo

    Na_Dann_Ma_GoGo

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    In my humble opinion... it's doing that rage system for your map is just unnecessary and will barely increase gameplay. Especially since you can spam "stop" while attacking to increase mana a lot. And although that could be avoided by disabling the trigger for 0.2 secs or so...
    I don't see a real benefit in that system.
    But that's just my opinion. :X
     
  4. CloudWolf

    CloudWolf

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    Ive editted it slightly from the one that was in the map i sent you :D It had bugs in it anyways :S I kinda have to agree that it wont do much :) But its just one of those fine detail things I thought ide include for the hell of it lol


    oooh, also, is there a way of setting the camera distance in that camera trigger you gave me? :D I noticed while playing that theres hardly any visibility below the hero which could be a problem when atacking stuff in that visibility area :S If the camera was zoomed a little further out, it would be fixed :D

    Just wondering if theres a Jass code for it I could simply copy and paste into the trigger you gave me :)

    like:

    call SetCameraField(CAMERA_FIELD_DISTANCE_TO_TARGET,1400,1.0)

    or something like that :p I dont know enough about Jass to say xD

    ty again! The maps looking even more fantastic than before because of your help :)


    EDIT: Actually, never mind :D I found the right script on google lol

    CAMERA_FIELD_TARGET_DISTANCE :D

    I also worked out how im gonna do those cinematics :D If i set the death booleans to true, then the camera wont be locked :O I can just set it back once the cinematics over :D
     
  5. CloudMax

    CloudMax

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    Cloud, you should get Garena, its awesome and its also lag-free.
    I play DotA on it alot, started using Garena 3 days ago.
    Its nice ^_^
     
  6. Na_Dann_Ma_GoGo

    Na_Dann_Ma_GoGo

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    Uhm I've done a lot testing with these goddamn camera stuff and it was annoying as hell :/

    I use "CAMERA_FIELD_ZOFFSET" to define the height. "CAMERA_FIELD_TARGET_DISTANCE" seems to mess up the same way it does, when you lock the camera to a unit.

    If you want to stop the whole camera stuff for all players simply put this before you do your own camera actions:
    • Custom script: call DisableTrigger(CamLock)

    And this
    • Custom script: call EnableTrigger(CamLock)

    if you want to activate the system again.

    If you just want to remove the sticked position but keep the rotation and angle of attack do this:
    • Custom script: set DEAD[IND[GetPlayerId(Player(0))]] = true
    • Custom script: set DEAD[IND[GetPlayerId(Player(1))]] = true
    • Custom script: set DEAD[IND[GetPlayerId(Player(2))]] = true
    • Custom script: set DEAD[IND[GetPlayerId(Player(3))]] = true
    • Custom script: set DEAD[IND[GetPlayerId(Player(4))]] = true
    • Custom script: set DEAD[IND[GetPlayerId(Player(5))]] = true


    and of course that:

    • Custom script: set DEAD[IND[GetPlayerId(Player(0))]] = false
    • Custom script: set DEAD[IND[GetPlayerId(Player(1))]] = false
    • Custom script: set DEAD[IND[GetPlayerId(Player(2))]] = false
    • Custom script: set DEAD[IND[GetPlayerId(Player(3))]] = false
    • Custom script: set DEAD[IND[GetPlayerId(Player(4))]] = false
    • Custom script: set DEAD[IND[GetPlayerId(Player(5))]] = false


    to keep it locked again.

    About the visible area below / above the hero. That's the main problem I had and was trying to fix :/
    I thought I've got it to a point where it would be working fine (with the last map I send you).
    If you could tell me at which placed the problems occur, I'll have a look on it.
    Keeping the Cam centered on the hero for different terrain heights seems to be really hard. [Or there's an easy solution I dunno yet^^]
     
  7. CloudMax

    CloudMax

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    I dont know if im the first one here but i have constantly checked blizzard.com the entire day for the april fools. And they are finally here.
    I present you the new diablo 3 character... Archivist!!!
    He use paper to kill units and he throws quest logs on enemies so that they get a ! over the head and explodes. and he can "shush!!" people to the death.
    Diablo III - Archivist
    They really worked hard.
    Maybe add him CloudWolf? =D Just like an bonus character, it would be fun :)

    Here is something off-topic but the Starcraft 2 april joke is the best joke blizzard have ever made. I think they putted ALOT of effort into this one... Let me present you.. THE TERRATRON! http://www.starcraft2.com/features/terran/terratron.xml

    But i like the WoW joke the most since it is awesome. I even want them to add it ingame. They are talking on the blizz forum that one of them can be real, but that can also be a fool. If one is real, it has to be this one since the D3 one is not seriuse and the SC2 unit is to strong to actually be ingame, maybe a boss tough. Here it is... THE DANCING SYSTEM http://www.worldofwarcraft.com/pvp/dance/index.xml

    --------------------------

    I checked BlizzCast, and i just saw that they still have a badass skill tree, i hope they reveal what all of them does in the near future, atleast a few of them so that we can make our own skill tree :-]
     
  8. ANdROnIQ

    ANdROnIQ

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    This is an artwork map rather than an RPG map, but it's still very nice made and it's really very similar to the Diablo III trailer. However, as a player, I'd say there should be cooldown indicators on the items with active abilities displayed (set the active ability to be the first in the ability list of an item).
     
  9. CloudWolf

    CloudWolf

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    Just a quick update! The following features are now 100% complete for 1.17:

    - Fixed Camera (Just like the real Diablo!) Thanks to Na_Dann_Ma_GoGo
    - New Barbarian Fury System
    - Class specific Items

    Theres several other minor updates such as new creeps and items, but I'll keep that sort of info for the main thread :)

    Oh wow xD I always wondered how to fix the cooldowns lol :) Ty for the help!

    {EDIT}
    Version 1.17 has arrived!

    1.17 Updates
    New Features for this version:

    - Fixed Camera (By Na_Dann_Ma_GoGo)
    - New Hero Picker
    - Additional Items
    - New Barbarian Fury System
    - All items are now class specific
    - Increased Caster item drop rates
    - Fixed Pathing in several areas



    _________________________________________


    In other news, I just received some new spells from The_Silent :D So I'll be adding some new skills as of 1.18 :p

    Also, im afraid im going to be on a skiiing holiday for the next week and a bit, so the next update might take a while :) However! Hopefully the extra time will give the inventory squad a chance to finish their stuff :)
     
    Last edited by a moderator: Apr 2, 2009
  10. CloudMax

    CloudMax

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    Baah, and i tought it would be the perfect week to spend my time talking with you about that map, but i was wrong.

    You should get Garena m8, its lag-free, my RL friends can all play at the same time, in the same game, with the same CD-Key, since you play trough Local Network and not battle.net.
    One more thing i like is that i can just go to Wc3 > Europe > Sweden DotA to play with people from my own country =)
     
  11. CloudWolf

    CloudWolf

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    lol :D I'm still off from uni the following week, so I'll have plenty of free time then :)

    oh, I also forgot to mention theres a new set of screenshots :D I made them as previews, but if you click them, you get the full resolution :)
     
  12. Rui

    Rui

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    Oh god... over 1.000 comments! :eek: I was expecting most of it to be spam, but I guess the majority of these comments are acceptable, even though it'd be best to keep all this in a Map Development forum thread.

    I'm posting to say I'm considering giving this map a new review, since the previous was, as mentioned in the moderator comment, kinda hasty. I'm sure the rating can raise a bit!

    P.S. – This trailer wasn't here, was it? Good job on it!

    ~Thread cleaned (6 posts deleted)
     
  13. Eduardomsc

    Eduardomsc

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    Ifeel like the Witch Doctor was favored with this new update.previously,both Wizards and WDs could use the Dream Chaser,one of the best INT items of this map(if not the best),but now it's limited to WDs...

    and I've never been a fixed camera fan,but i can deal with that ^^
     
  14. redmarine

    redmarine

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    Rui, could you please wait until LTGH and I are done with the inventory system? It's going to be awesome! :D

    LTGH, done any progress on the inventory system?
     
  15. CloudMax

    CloudMax

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    Im trying to do any progress BUT i still get problems when trying to make the move detecting. I would love you if you could fix that.
    Thats all we need to fix and then i can complete everything.

    I think we will have to get our own forum soon. Its hard to keep all the comments here and it is an entire mess. And we are just getting more & more comments.
    But damn, about 1/3 of the comments is mine >.<
     
  16. redmarine

    redmarine

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    By move you mean setting it to empty right? Just send me the map and I'll try to fix it soon enough.
    Get the project hosted. You guys will get your own subforum inside Hive. I wouldn't recommend getting a forum outside Hive because they usually fail.
     
  17. CloudMax

    CloudMax

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    CloudWolf have already asked for one but they said that they wont host any projects until Starcraft 2 or something like that. and that is a LONG, LONG time.
    Maybe ask ralle directly, he can give us a stright answer i think.

    I send you the map when i get home from school tommorow, now i have to sleep & im on wrong computer.
     
  18. Verhalthur

    Verhalthur

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    By the way, will you make the Archivist class in this?
    I mean, I know it's a joke class, but it has some serious gameplay possibility.
     
    Last edited: Apr 3, 2009
  19. Tha Flamestorm

    Tha Flamestorm

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    YAY a new char is released, get adding cloudy =D
     
  20. boombox0648

    boombox0648

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    I love this map cool models,icons,spells and creeps
    ____________________________________________________________________________
    [​IMG]
    just tried the banner