1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Travel to distant realms and encounter scenes unknown to the common folk. The Greatest of Adventures is upon us with the 8th Cinematic Contest. Join in on a fun ride.
    Dismiss Notice
  5. The 18th Icon Contest is ON! Choose any ingame unit and give him/her Hero abilities. Good luck to all.
    Dismiss Notice
  6. The Secrets of Warcraft 3 have revealed interesting works. The RESULTS for Abelhawk's Mini-Mapping Contest #15 have come out!
    Dismiss Notice
  7. Contestants are to create a scene set in the Stone Age. Come and see what you can come up with. We wish you the best of luck!
    Dismiss Notice
  8. Colour outside the lines! Techtree Contest #13 is a go. The contest is optionally paired.
    Dismiss Notice
  9. Night Rider gained several songs for his journey. The poll for the 12th Music Contest has started. Check it out!
    Dismiss Notice
  10. Greetings cerebrates, our Swarm needs new spawners that will have numerous children. Join the HIVE's 31st Modeling Contest - Spawners and Spawned! The contest is optionally paired.
    Dismiss Notice
  11. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Diablo III Warcraft Beta v1.19b

Submitted by CloudWolf
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG] [​IMG]

This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)

http://www.youtube.com/watch?v=LTBkwe3gNk8

Classes

[​IMG] [​IMG] [​IMG] [​IMG]


New Classes will be available as Blizzard reveal them :)

Screenshots

[​IMG] [​IMG] [​IMG]

[​IMG] [​IMG] [​IMG]

[​IMG] [​IMG] [​IMG]

Any comments and criticism you guys have is most welcome :)


Change Log

Version 1.19
New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


Version 1.18
New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




Version 1.17
New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



Version 1.16
New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



Version 1.15
New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



Version 1.14
New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


Version 1.13
New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


Version 1.12
New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


Version 1.11
New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


Version 1.10
New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

Version 1.09
New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

Version 1.08
New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

Version 1.07
New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

Version 1.06
New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

Version 1.05
New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

Version 1.04
New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

Version 1.03
New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

Version 1.02
New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

Version 1.01
New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

[​IMG]
THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Moderator
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
  1. JakeCake

    JakeCake

    Joined:
    Dec 17, 2007
    Messages:
    425
    Resources:
    2
    Tools:
    1
    Maps:
    1
    Resources:
    2
    Here is my full bug-report and review:

    First for the bugs & suggestions:
    - Skarlet armor did not give +2 armor
    - The camera system seems to be laggin a bit :S Just make it smoother, add some padding seconds.
    - I got 30-40 fps while I got not below 60 in the previously 1.17, so there is some performance issues
    - A suggestion: You might wan't to show some text-info when you try to drop a item in a wrong slot. etc. This class can only hold one weapon.
    - A new icon for mana pots? in-inventory
    - Golden Rod's aura is a character abillity which is showing in the hero's action menĂ¼, with a nice icon but with 'Tool-tip missing'
    - I did not see any (Shoulder-pads, Boots, Gloves, Rings nor' necklesses) so I was constantly replacing other slots like the chest, helmet, pants and weapon and still having empty slots.
    - Not a bug I guess.. But there are this cave in the outside area, whenever you enter it, you get to the outside of another cave, and we were like, "hey, a secret area", just to find out that it's right next to the one we entered? If there was like an extra boss, it would be awesome, but really? It's a unnessesary feature in my opinion
    - Those trees in the end, was invunerable for a long time while they attacked us?


    ===================

    The terrain is as useual perfect, of cause if it had nothing to do with my bad performance (5/5)

    The inventory is well done, and of cause since it's the first version with it, there are a few items buggin', there could as I said earlier, be some text when you do an action and it's not possible, so we know why we can't place a chest in the weapon slot.. (4/5 for a smart and simple design)

    The abillities is simple and not very triggered, but I like em' :) (4/5)

    Creeps are way more diablo'ish in this version, more damage, less hp. One or two strike kills, the bosses could have a bit more hp, and a slightly damage reducion in my opinion, since these battles are very funny and well done :) (5/5 for the diablo feel)

    The models are well choosen, I like all of them, nothing else to say.. (5/5)

    ===================

    Over-all a 5/5, but remember 5/5 does not have to be perfect :wink:

    _JakeCake
     
  2. CloudWolf

    CloudWolf

    Joined:
    Sep 30, 2008
    Messages:
    1,314
    Resources:
    56
    Models:
    3
    Icons:
    33
    Skins:
    16
    Maps:
    4
    Resources:
    56
    wow :) ty for the in-depth review so quickly! :)

    the messages about the inventory ara definately a good idea :D Would be handy if players we un-certain which items belonged where etc :p Nice idea!

    Please note though, the autobalance system balances the creeps to the number of players :) E.g. 6 players = full health, 1 player = 1/6 health :) It could probably do with a little more tweaking though to make it perfect :D

    and yes :) We're planning on adding a wider variety of items for the coming versions :)

    thanks again for the feedback! much appreciated :)
     
  3. leet.firefox

    leet.firefox

    Joined:
    Nov 18, 2008
    Messages:
    1,121
    Resources:
    0
    Resources:
    0
    I noticed some things. :D

    • I was playing as Yellow and after opening my inventory my character got a red hero glow instead.
    • Hero abilities can use more customizing. There is little difference between the Barbarian and the Tauren Chieftan.
    • The border around the inventory is very annoying in the way it is constantly flickering.
    • Terrain is even better than before. You fixed the disappearing bridge issue, but now it seems that there is a lighting one.
    • The new skins look even more diablo-ish. Very cool.
    • Inventory system is very good, although a little empty of items to fill it with at the moment. I don't really like having to open it up every time to equip a potion though. It would be cool if potions automatically went to their designated spot.
    • The bosses are even cooler, with plenty of sexy SFX. Although fighting the Crypt and Abom was a little boring compared to the main bosses as they just stood there and attacked.

    Review

    Terrain

    Terrain is looking even better than the last time around. With a darker feel, an increase in doodads placed in better locations, and even new ramps and paths redone. Everything just works. Warcraft Action-RPGs. aspire to this.

    Gameplay

    With the HP decreased and attack damage increased, this feels even more like Diablo. Getting in a full house is a blast. With all kinds of SFX going every which way. Each class is balanced and serves it's purpose well. Bosses are extremely fun and epic. The health and mana orbs keep the action quick and moving. Abilities are assigned to the QWER keys which makes them very accessible

    Interface

    A custom UI, custom icons for everything, and a full-screen inventory system all help to change the feel of this game from Warcraft to Diablo. No green-icons from what I saw. Ability icons fit well. The shrunken in look is very nice.

    Score

    4.5/5

     
  4. Sheephunter

    Sheephunter

    Joined:
    Dec 21, 2008
    Messages:
    760
    Resources:
    0
    Resources:
    0
    This IS The Best Map maded is Warcraft!!!
    Btw The camera systhem scahkes alot in 1.18.
     
  5. Karaterat

    Karaterat

    Joined:
    Sep 18, 2008
    Messages:
    291
    Resources:
    0
    Resources:
    0
    ya camera shackles, also while facing the Skeleton King, my camera went through the ground
     
  6. JaysProjex

    JaysProjex

    Joined:
    Mar 17, 2007
    Messages:
    412
    Resources:
    4
    Maps:
    4
    Resources:
    4
    Problems:

    -Mana potions show up as healing in inventory
    -Spelling errors
    -Witch doctor *Dispatch causes some lag by a crowd of enemies*
    -1 Major lag spike before the first even when you fight the *blue ghosts?*
    -1 Major crash bug *Got the blue screen* by first *insect?* boss
    -Some ladders you can't climb down

    Either way when I seen the major like spike and I got the bad crash I didn't continue after that.
     
  7. rednas3636

    rednas3636

    Joined:
    Jun 19, 2009
    Messages:
    16
    Resources:
    0
    Resources:
    0
    i can't play it >.>
     
  8. TheHunterKiller

    TheHunterKiller

    Joined:
    Jul 16, 2009
    Messages:
    1,464
    Resources:
    0
    Resources:
    0
    This map contains huge amount of pure WIN. It's the best map i've ever seen!
     
  9. VampireofBlood

    VampireofBlood

    Joined:
    Feb 17, 2009
    Messages:
    542
    Resources:
    3
    Maps:
    3
    Resources:
    3
    everythings fine so far, but isnt it open source anymore?


    Some other things to notice:

    -The stairs of the first spawn is leaking.
    -There is looking something out.
    -And why are there no healing globes at the beginning anymore :(?
    -If i press the tooltip for a Spell to often, the new mousebutton dissapears :/.
    It appears later, but then there is just a red sword^^
     
  10. Oziris

    Oziris

    Joined:
    Oct 14, 2006
    Messages:
    4,109
    Resources:
    3
    Icons:
    1
    StarCraft II Resources:
    1
    Tutorials:
    1
    Resources:
    3
    It was so epic when we played today on battle net. I played it again and i only found 1 mistake.
    The armor says it give +2 Armor but it doesn't.
    Btw, i think it's really easy! when i killed the siegebreaker i had 4 lives left and i only picked up two :/
     

    Attached Files:

  11. Diabolic

    Diabolic

    Joined:
    Mar 7, 2009
    Messages:
    6
    Resources:
    0
    Resources:
    0
    Inventory grid has some alignment problem.
     
  12. Oziris

    Oziris

    Joined:
    Oct 14, 2006
    Messages:
    4,109
    Resources:
    3
    Icons:
    1
    StarCraft II Resources:
    1
    Tutorials:
    1
    Resources:
    3
    Btw, the inventory blinks on the edge, dunno if anybody noticed it but it's kinda annoying.
     
  13. rednas3636

    rednas3636

    Joined:
    Jun 19, 2009
    Messages:
    16
    Resources:
    0
    Resources:
    0
    can't open it with world editor, and on warcraft III its invicible
     
  14. arthas_king

    arthas_king

    Joined:
    Dec 13, 2008
    Messages:
    1,552
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Nice to see that you finaly uploaded it online. :D
     
  15. redmarine

    redmarine

    Joined:
    Sep 4, 2007
    Messages:
    2,781
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Well, the map was so large that we had to optimize it. :p
     
  16. Skull Master

    Skull Master

    Joined:
    May 29, 2009
    Messages:
    11
    Resources:
    0
    Resources:
    0
    great new version but it's a bit too easy might want to rebalance the first monsters a bit, and is it the meaning that the wizard can carry Barbarian and witch doctor items?
     
  17. VampireofBlood

    VampireofBlood

    Joined:
    Feb 17, 2009
    Messages:
    542
    Resources:
    3
    Maps:
    3
    Resources:
    3
    i have found a critical bug.
    donno if this happens often.
    But as i oppened the inventory slot 4 times in 10 seconds my wc3 crashed :p
    this should not happen^^
     
  18. redmarine

    redmarine

    Joined:
    Sep 4, 2007
    Messages:
    2,781
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Well, yeah. We didn't implement a item class only system. We might look at it down the road though. :p
     
  19. CloudWolf

    CloudWolf

    Joined:
    Sep 30, 2008
    Messages:
    1,314
    Resources:
    56
    Models:
    3
    Icons:
    33
    Skins:
    16
    Maps:
    4
    Resources:
    56
    Before replying, I'de just like to remind everyone that this map is in BETA stage, so theres going to be some bugs :)

    Thanks for the in-depth review :)

    Yea, I noticed the Wizard Colour bug last night after release :/ It happens because the wizard uses a hero-glow attachment, which sometimes bugs out a bit and resets to its default colour, being red :) for the next update, ill make sure the wizard model has its own hero glow :p

    I also know what you mean about some of the bosses :) The insect one im not too worried about because hes only a minor-boss, but the Thousand Pounder could definately do with some work :)

    Thanks again for the review!


    Me and red discovered that the other day. It occurs when a player experiences low FPS, or minimises the game for some reason :/ The camera appears to get out of sync xD We couldnt work out what was wrong with it, and we also didnt want to miss our release date :) We'll get it fixed though :)

    Thanks again!


    hmm... im unsure what you mean by "Leaking stairs" xD As for the healing globes, they exist, they just randomly spawn. You may have just been unlucky :)

    As for that mouse bug, it seems pretty major :S I'll investigate it :)

    Thanks for the report!


    Red mentioned this to me at some point :p On some graphics cards, the inventory background flashes. This is because the black tiles are too close to the ground.

    We didnt really have enough time to fix it properly for the v1.18 release, so as a temporary fix, I raised the surrounding black tiles but had to keep the center ones lower to prevent the inventory from being hidden :) We'll definately get that fixed properly for v1.19 :)


    Right now, any player can equip any item, however, we're going to change that for the next version. By v1.19, players wont be able to pick up items they cannot use to prevent hording :)



    I see :S I've never heard of this bug before and we never exxperienced any crashes during our many tests :S I'll take a look into it just in case though :p

    sometimes Warcraft 3 just crashes for no reason occasionally xD It's happened to me on other maps which normally run fine :p


    I think thats everyone :) Keep those reports / reviews coming in!
     
  20. Keilden

    Keilden

    Joined:
    Oct 28, 2008
    Messages:
    9
    Resources:
    0
    Resources:
    0
    Opening the inventory also crashes the game sometimes for me, and when I try to add a second healthpotion to the quickbar it always crashes.