Blasphemy!
Screw the Barbarian. Paladin FTW.
My only character that I ever loved was my Paladin. lvl 99.. so awesome.. zeal, shield and fanaticism. So much Life steal and damage.
Killed Uber Diablo so fasssssssst.
Blasphemy!
The original developers Blizzard North wanted to remove all the classes and make new ones for Diablo 3. Blizzard didn't like the idea and Blizzard North didn't want to accept most of their ideas so Blizzard pretty much closed the project and shut the team down. The project then got recontinued later.
Screw the FEMALE barbarian.
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Actually Blizz North have done a huge part of the game, which was made in glorious 2-D. But Blizzard clearly didn't like the thing they have done. So they had busted this subdivision and restarted the whole parade, now with WoW-art team. Somewhat circus, that only knows how to build up lego bricks.
...it looks nothing like WoW...
Keith Lee said:We all know by now that some people went as far as to make a petition for Blizzard to change the graphics, even only after 3 days of seeing the very first screenshots of Diablo 3. Why did Blizard choose a different art style for Diablo 3 than the previous games in the series? When asked, lead Diablo 3 producer Keith Lee, stated that in Diablo 2, and 1, they featured darker landscapes and dungeons which fit great with the whole theme of the games. Since the very first screenshots were released, people have blamed them to look a lot like World of Warcraft, and complained that they were too bright and colorful for a Diablo game.
Keith Lee stated the following about this: “One of the things that we considered when we were working on the visuals for ‘Diablo III’ is the fact that color is your friend. We feel that color actually helps to create a lot of highlights in the game so that there is contrast. A great analogy is like in ‘Lord of the Rings’ — not everything is dark. It allows you to see what a creepy dungeon can be like but if everything is dark it doesn’t allow you to have a lot of contrast. Diablo I and Diablo II are darker, and I think that the one of the main reasons why is the fact that in ‘Diablo I,’ you’re basically in a dungeon the whole time. And in contrast to ‘Diablo III,’ you’ll be exploring outdoors, you’ll be in dungeons, you’ll be experiencing so many different areas."
"We want to bring as much variety as we can when you’re playing the game so that you’re excited to check out new environments. We don’t want everything to look the same and that’s really what we’re trying to aim for. What we also tried to do is create very clean textures so that you can really focus on them. It’s a stylized feel and in that sense, it’s very sort of a Blizzard philosophy. It’s just really pushing the envelope in terms of the visuals so that everyone is excited about how everything looks. We think that ‘Diablo III’ is going to be better in so many different ways. We’re just building and improving upon the the first and second ‘Diablo’ games.”
Kieth also stated, "We’re very involved, because everyone’s very passionate about our games. Blizzard employees spend a lot of time actually iterating on [the game], and so in terms of the next phase, what we’ll try to do is a proof on concept on lot of different gameplay aspects. And we really want to get as much feedback as possible so that we can improve on the game and ensure that we meet Blizzard quality for our fans and for ourselves as players.”
So I want to apologize in advance for my "graphics" post. I was just outraged that people did not appreciate just the fact Diablo 3 was announced, and instead complained. It seems as Blizzard will be listening and making the graphics as the people want them to be. Which is good to hear, but at the same time, I would still love to see them done by a professional, and not only by what some people want them to do.
But really, this is great news, as it means that Diablo 3 will feature both great colors for some areas, that will include waterfalls, and other vibrant textures, but in other parts of the game, such as dungeons, caves, etc. the game will bring back the dark and shadowy Diablo 2 feel that the series is so used to.
Source: Diablo III Rob Pardo Interview1UP said:1UP: Diablo II solidified the action-RPG genre further, but that was back in 2000. How do you keep Diablo III relevant to a modern audience?
RP: I think ultimately the gameplay is still very solid, and I think keeping it relevant is kind of building upon technology and really trying to learn not only from previous Diablo games, but also from all the other games in other genres. That's one of the things we really looked at a lot, the idea of, "this is an action-RPG, with (hopefully) a capital-A on the action." So we really wanted to make the game a lot more visceral. We kind took some cues from God of War and games like that. You know, really trying to ratchet up the visceral feel of the game to an 11 on a scale of 1-10.
[...]
1UP: On the subject of Diablo III being a more colorful game, there's already comments online about the color palette. Can you talk about how the team arrived at the decision for a wider color palette?
RP: Yeah, so we've probably been through, I don't know, maybe three major art direction changes on the game. And the previous two were probably a little more similar to the Diablo II look. But it just didn't feel right anymore. It didn't feel like an interesting enough environment to play in anymore. So when we finally came up with this look, what we're really trying to do is add more color to the game, and we were very careful to not want to go to WOW. We don't want the game to look like WOW. We want it to look like Diablo. But we felt that there was an opportunity to add more color to the game but still keep the game feeling dark. And I think that's something a little tougher to see in a demo. I think when you're playing the game, people will fall in love with it, and will realize, "you know what? You can have reds and blues and a more painted look and still have a very dark, gothic feel to it all."
I agreed with frostwhisper. I mean, who care if there is a gargoyle statue instead of another one? Who care if the have enlightened the tristram cathedral with more blueish colors? I do know alot of you care... But for me that is just bshit.
Gaming Steve: Rumor: Diablo III On the Way? You Better Believe It!redmarine said:Blizzard North were pretty much developing the proto types and mechanics for the game. It's true that they busted Blizzard North and laid it to rot. After some few years they recontinued the project.
... and torture.
Let's sign that petition! I'm in for the more Gothic version
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When the time comes, and D3 is released, I'm going to be laughing at all the whiners when they see that Blizzard didn't change a thing.
Somehow people demanding for changes in StarCraft II's graphics to look less cartoony were heard-out. Now, if Blizzard had known what they were doing, as by your argument, such things wouldn't have happened, right?Of course they will.
The main reason why Blizzard won't change it is:
a) They know what they are doing. If i was lets say, terraining a map, and people started signing a petition to change my terrains, i would leave it the way it is out of spite. Maybe i would even add some flowers and rainbows to it.
Well of course they're going to buy it. Mostly because of the storyline.b) All the 50.000 people that signed the petition are buying D3 anyways.
Someone mentioned statues of Beelzebub??? You're deluded.And yeah, i wonder how it didn't occur to anyone that Diablo III needs a plausible storyline. Not all dungeons can be gothic and filled with statues of satan. Some of them represent fallen monasteries built by men, now inhabited by demons. So it's logical that a normal man wouldn't build something with gargoyles and abomination statues.
The purpose of all petitions is to only attract mass attention, for people to look more deeply into situation. With this one - we have achieved it. Saying, that people shouldn't sign it, won't help anymore.Again, turn the gamma down and don't sign this thing.
Oh, and wanking off gamma setting scroll won't help to remove irregular assets, disproportions, Warcraft-like animations, overlarged weapons/armor/shoulderpads, crayon drawn textures, you dumbnut.
So kids under the petition,when the game is out,play it under low contrast!
The days of darkness of over. I mean dark screens only force people to turn up their screen brightness which removes the whole point and just runes the colours.
Having a well light environment gives a more epic feel as well as can show off the detail of the environment.
Tyranid, the image link is broken.
Evil Tyrael would make more sense than Bloodelves and undead. I mean he was right near an appopoliptic crystal explosion which changed the world forever. Not just that, the crystal was curropted with baal's pure evil so anyone near the explosion would atleast be influenced in some way by baals evilness. But I dought they will feature this idea as who else would be your character's helping angel.
To answer your previous question "Who would be our player-helping angel?"
ME
I rule, I like to laugh at people who are misinformed and fuck up, i'd be drunk on potions of some sort.
Well...As we see, D3 is stepping away from other Diablo games, and I would even predict that WoW-team is even going make potions to have cooldown effect (obvious other RPG or MMORPG influence *cough*WoW*cough*). So, for your dismay, you won't be able to chuggle up 10 bottles of Super Booze Potion in 1 second now on. That's why you won't be able to get instadrunk in measly 1 second. Now you'll have to wait 20 minutes!
/phail
i don't hope orbs replace potions compleetly
In Diablo I rather than gold having it's own invetory spot gold took inventory space just like anyother item. I believe you could have 1000 gold in one stack althought I could be wrong. A gold stack was 1 inventory space each.There are no evidences yet, what they have said, that orbs will replace potions completely. They did say however potions have been added so that the player can focus more on the game and fight and team together. The orbs will automatically heal all nearby in the party, just not one character.
I have not been playing diablo 1 yet, so I dont know what the stack is :s I do know that it will be a custom loot system designed for every player, but if the gold is involved there in the same way I guess we'll have to find out.
In Diablo I rather than gold having it's own invetory spot gold took inventory space just like anyother item. I believe you could have 1000 gold in one stack althought I could be wrong. A gold stack was 1 inventory space each.