Edit: Since there is a heated discussion on this thread , any new reader's should take note of this (original post) and comment on that. Saves hours of reading consequent posts.
I looked at a thread called "Why Diablo III Sucks", but I don't think it quite addressed the problem. So I thought I'd create a detailed thread in dot points about why Diablo III was not a fun game. I might edit this thread to add more points if I think of anything else. Feel free to discuss.
Loot
Items
Music
Atmosphere
Auction House
Story
Customization
Random Map Generation
Mercenaries
Community
I looked at a thread called "Why Diablo III Sucks", but I don't think it quite addressed the problem. So I thought I'd create a detailed thread in dot points about why Diablo III was not a fun game. I might edit this thread to add more points if I think of anything else. Feel free to discuss.
Loot
- Loot was a huge disappointment in just too many ways. It is sad that this is the case because loot is so important to a Diablo game. For starters, reasonable loot does not drop. Drop rates were initially very low. I could not find any items which allowed me to progress in the game. I had a really bad weapon, meaning I dealt no damage and couldn't kill very well. Blizzard increased drop rates to seemingly fix the problem, however this made things worse. More yellows dropped, but it didn't matter because 95% of them were useless. I got very bored of identifying yellow items. In D1-2, I did not have a problem acquiring loot which was worthy of an upgrade every now and then. In D3, I had to resort to the auction house to progress. I am not saying I'd prefer amazing loot. That would not be fun. I simply wanted an item for my lvl 50 char to replace my lvl 20 wep which wasn't an axe or a sword for my witch doctor.
Items
- Items were so boring and repetitive. Every item revolved around stats. Since Diablo 3 decided to increase the importance of stats, every item must revolve around these stats. That means every blue or better item has stats listed at the top. The item must roll the character's main stat, or the item is worthless.
- Items have so little affixes. No items offer build diversity. Items that improve certain skills are incredibly rare (I never found one that wasnt on the AH). Unless you consider mana on hit or hp regen to be super interesting, there was no interesting affixes. Diablo 2 had so many affixes which opened up build diversities. Additionally, all these affixes mean less, because they have so little affect on the character compared to stats.
Music
- The music had little effect in Diablo 3. There were many less memorable songs in D3 than in D1-2. Music is a powerful tool to convey emotions. This basically enhances the atmosphere of the game which I will explain later. Please take a look at these songs and tell me they arn't as scary or sad as D3. Also, can you recall any songs in Diablo 3 other than the title screen and the tristram song?
D1 Hell - http://www.youtube.com/watch?v=Yul_AGm-7GI
D1-2 Tristram - http://www.youtube.com/watch?v=Q2evIg-aYw8
Edit: I have provided more informatiom on the music side of Diablo 3. To be honest, the music in Diablo 3 isnt half bad. Here is a link: http://www.youtube.com/watch?v=hkrA5R-he0k
- There are however 2 problems with Diablo 3's music. Firstly, Diablo 3 is a completely different style than D2. I mean, completely. This is a big mistake. It doesn't enhance the music element of Diablo, but it changes it into something different for no reason. This is likely because the music director of Diablo 1 and 2 unfortunately left. The music of the Diablo series is identifed and known by those games it is in. It is wrong to change the identity of the music. Simply put, it isn't Diablo music anymore. Thats the sad thing about it. Diablo 3 did this to many aspects of the game, including the graphics.
- Secondly, as pointed out previously, the music does not stand out. It is too ambient. This is not always a bad thing, however the game lacks any memerable songs. I can't hum or whistle a song, because the are no songs with the exception of the loading screen. I can recall all of Diablo's songs. Diablo 3 is just ambience.
Atmosphere
- The atmosphere was a letdown. Diablo 3 is rated MA. It is considered a "Gothic Horror". I can confidently say I was not scared, sad, happy, or really anything in Diablo 3. Emotionless in fact. The only time I felt something was before you versed that spider in Act 3, where those giants cried in agony. 1 small part of the game.
- The graphics became more cartoony. There was less blood, and/or was less emphasized. The colours of the game featured more purples, oranges, bright and colourful. As some people say it was like their wizard was lighting the game up like a christmas tree with their abilities. Diablo 1-2 was more serious, featured more browns and greys.
- Light radius was removed. I don't care about the item affix which gives light radius. The point is, the edge of your screen is darker. Enemies hide in that darkness which creates fear, uncertainty. You cannot see enemies, but simply hear little moans, etc. In diablo 1, horned demons charged at you from the edge of the screen. letting off a roar. It kind of made you jump! It was thrilling! Diablo 3 didnt have anything.
- Bosses said lame things like "die nephalem" and other lame comments. It was lame, not scary and definatley not realistic. They talked you to death. Bosses in D2 particularly always featured fast movement speed and constantly chased you as if they were desperate to splatter your blood against the wall. You had to run. Look at the Durial fight in act 2!!! That Boss was creepy and very aggresive!! I understand Diablo 3 has more interesting boss mechanics, but they could have moments where they chase you a bit.
Auction House
- Well theres really not much to say. People paying for their items will ruin PVP in my eyes, but thats simply a matter of opinion. I feel very dependant upon the auction house for items as stated in my "Loot" heading because I cannot find any loot. Its a sad feature to the game, driven by Blizzard's greed. 3rd party gold and item places for D2 was definately there, but it wasn't looked at kindly, reccommended or anything. Now blizzard is like, yeah its gonna happen anyway, so heres the deal. We'll supply the items for you now....
Story
- The Story is a joke. It is so lame and predictable. Cain could have been slain in a more heroic way, by a more meaningful boss or something. Would have been interesting to see a cinematic of him fighting somebody instead of being murdered by magda the butterfly lady. There are lame characters, which are developed rather poorly. The storyline is full of cliche's. Its ultimately a sad story. Yes this is a game, but I don't hack "n" slash my way thorugh demons without a purpose.
Diablo 2: http://www.youtube.com/watch?v=Mn_3CTFMt7Q
Diablo 3: http://www.youtube.com/watch?v=tRz91D4zVGs
Look the answer couldnt be any clearer. Diablo 2 is serious, Diablo 3 is a joke.
Customization
- This is mainly due to the fact there are no options to allocate skill points or stats. The witch Doctor beside you is a clone of yours, just different items. Dying your armor pink isn't exactly customization? lol. I have no incentive to start new characters to try to make him differently, there is simply no point whatsoever. Its boring. I agree it was sad if you built your Diablo 2 character wrong, he was screwed. But maybe there could be a rather expensive price to reset stats/skill points. This why you can still remake your character, without owning every skill and being identical to the other character of the same class.
Random Map Generation
- Not much to say on this point. Simply put, there is so less random map generation than D2, and even than D1. It makes farming so much more repetitive. Sad really.
Mercenaries
- Well, I wasn't sure to put this in the good list or thr bad list. There are certainly upsides to mercenaries such as incorporating them within the storyline of the game. They have more skills, and not only that, you can pick which skills they use. Diablo 3 had the potential to be so much more though, and its a shame they limited them on purpose. Mercenaries are not available in multiplayer and they are kind of useless. My templar mercenary cannot take many hits. And for some reason, the AI of all monsters ignore the mercenary for some reason. They walk past him and either attack any summons you have or your main character. So the tank mercenary cant or doesnt tank for you. I'm not even going to mention what a joke his damage is. All my mercenary is, is a healbot.
- The developers didnt want mercenaries to be stronger than your main character. But they dont have to be and can still actually help you. Diablo 2 mercenaries were so much useful than D3 mercenaries, and you could actually use them in multiplayer.
Community
- The interface of Diablo 3 is so much poorer than D2. It is probebly relating to Battlenet 2.0. I know Starcarft 2 had a pretty crap community. Warcraft 3 for example automatically put you into large chat channels. Also, the chat channels were very evident and took up a lot of the screen. Same in D1-2 and SC1. Diablo 2 had a row of characters in the chat channel and a picture of their character. The support for communicating with others was so much better in D1 and D2 than D3. I think Diablo 3 has a large picture in the background. Nice, but I think a community is more important than a picture.
- Also people are automatically put into games. You search for the quest you want to do and are matched with randoms. Its kinda bad that you cant create a custom game with a custom name like what Diablo 2 had. It was easier to ask for requests. Trading games, dueling games, Pve, "Rush me Plz", etc. You canm no longer ask for special requests. Even things like "I'm Bored, lets Talk". People then get the games they want, and join the game for the right reasons.
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