- Joined
- Apr 4, 2007
- Messages
- 28
Well, this is my first post in the forum and I uploaded my map, but I would prefer to have feedback from map developers. The map was uploaded here.
I used to donwload a lot of rpgs from wc3sear.ch, so I found natural to upload my first map here.
Currently it features:
o Single player only
o 5 Diablo 2 Classic heros
o All quests implemented, some with slightly different semantics from Diablo
o A "smart" camera system, that changes the camera distance when hero moves/stops, and then rotate/roll/change angle of attack based on hero actions. The camera also stops all actions when there are enemies or npcs in range, so it doesn't cause trouble when trying to aim spells or attack.
o Extensive balancing tests. All heros should have the same diffculty, and all spells should have an use or not become (completely) obsolete as the game progress, but they somehow mimics Diablo II behaviour.
o Experience gain rate calculated to be smooth and hero should achieve max level at last fight if did all quests.
o If hero dies, half the gold is removed, and half an experience bar also, but revival is instant.
o Weapon/armor system. Only one weapon/armor/shield allowed, and if using a 2 handed weapon, shield not allowed.
o Hero can store items in inventory, stash, backpack and horadric cube.
o Base item types are: sword (mean't for Paladin), axe (Barbarian), polearm (Paladin/Barbarian), spear (Paladin/Amazon), bow (Amazon), Staff (Sorceress), Wand (Necromancer), but any char can use any item, but animation will not be natural. Items also have at least 3 "tiers", i.e. bow has: short bow, composite bow, battle bow, war bow. And the items have 3 types, basic, rare and unique. Uniques can only be found from super uniques, bosses or gambling from a npc. Normal items can be converted to Rare using the Horadric Malus quest reward, or they may drop if a unique of the given type already dropped (currently gambling actually can create a new unique).
o All classes have a main idea of having: a defensive spell, a single target nuke, an aoe spell and a generic spell. Well, that was the initial idea, but most spells are somewaht of a mix, i.e. the Sorceress doesn't have a single target nuke, but the Blizzard spell does almost the same dps of a single target nuke, but it is a channeling spell that can be interrupted.
Well, I think I wrote enough... I believe the map is in a very good shape, and took me a lot of work, but the terrain can be made a lot better...
I used to donwload a lot of rpgs from wc3sear.ch, so I found natural to upload my first map here.
Currently it features:
o Single player only
o 5 Diablo 2 Classic heros
o All quests implemented, some with slightly different semantics from Diablo
o A "smart" camera system, that changes the camera distance when hero moves/stops, and then rotate/roll/change angle of attack based on hero actions. The camera also stops all actions when there are enemies or npcs in range, so it doesn't cause trouble when trying to aim spells or attack.
o Extensive balancing tests. All heros should have the same diffculty, and all spells should have an use or not become (completely) obsolete as the game progress, but they somehow mimics Diablo II behaviour.
o Experience gain rate calculated to be smooth and hero should achieve max level at last fight if did all quests.
o If hero dies, half the gold is removed, and half an experience bar also, but revival is instant.
o Weapon/armor system. Only one weapon/armor/shield allowed, and if using a 2 handed weapon, shield not allowed.
o Hero can store items in inventory, stash, backpack and horadric cube.
o Base item types are: sword (mean't for Paladin), axe (Barbarian), polearm (Paladin/Barbarian), spear (Paladin/Amazon), bow (Amazon), Staff (Sorceress), Wand (Necromancer), but any char can use any item, but animation will not be natural. Items also have at least 3 "tiers", i.e. bow has: short bow, composite bow, battle bow, war bow. And the items have 3 types, basic, rare and unique. Uniques can only be found from super uniques, bosses or gambling from a npc. Normal items can be converted to Rare using the Horadric Malus quest reward, or they may drop if a unique of the given type already dropped (currently gambling actually can create a new unique).
o All classes have a main idea of having: a defensive spell, a single target nuke, an aoe spell and a generic spell. Well, that was the initial idea, but most spells are somewaht of a mix, i.e. the Sorceress doesn't have a single target nuke, but the Blizzard spell does almost the same dps of a single target nuke, but it is a channeling spell that can be interrupted.
Well, I think I wrote enough... I believe the map is in a very good shape, and took me a lot of work, but the terrain can be made a lot better...