- Joined
- Oct 2, 2025
- Messages
- 2
Greetings,
i couldn't find my problem specified in the other "devour hero ability" - related subs, so i thought maybe someone can help me if i clarify it here.
I'm currently trying to create a custom dragon hero for a map, that can devour units (like the regular dragons) and increase its stats depending on wether or not the unit is killed.
I think i got all the triggers for the ability done by now,
the only issue im currently facing, is that as soon as i give the Dragon Starting Stats like Intelligence, Agility, Strength or select a primary attribute (currently unclear which one is causing it, have to test once im back home),
the dragon cant devour units anymore (no "wrong target" message or anything, just changing the cursor to the "targeting" one, but being unable to click units with it).
If the unit is just marked as "hero unit - true" there is no issue, so it seems to be related to those stats.
Does anyone know of a work around, or got a good idea maybe?
(In addition,
is there a "smoother" way, to reveal an enemy unit thats close enought to a target unit to its owner, than periodically checking for units, applying visibility modifiers and deleting them again? This is part of a different ability, it does what its supposed to do, but sometimes the units move too fast, so the "reveal window" isnt moving fast enough, and im pretty sure that setting the timer even lower than 1 sec. might cause performance issues.
Just had the Question pop up while writing
)
Grateful for any advice,
yours truely
MapMaker3000
i couldn't find my problem specified in the other "devour hero ability" - related subs, so i thought maybe someone can help me if i clarify it here.
I'm currently trying to create a custom dragon hero for a map, that can devour units (like the regular dragons) and increase its stats depending on wether or not the unit is killed.
I think i got all the triggers for the ability done by now,
the only issue im currently facing, is that as soon as i give the Dragon Starting Stats like Intelligence, Agility, Strength or select a primary attribute (currently unclear which one is causing it, have to test once im back home),
the dragon cant devour units anymore (no "wrong target" message or anything, just changing the cursor to the "targeting" one, but being unable to click units with it).
If the unit is just marked as "hero unit - true" there is no issue, so it seems to be related to those stats.
Does anyone know of a work around, or got a good idea maybe?
(In addition,
is there a "smoother" way, to reveal an enemy unit thats close enought to a target unit to its owner, than periodically checking for units, applying visibility modifiers and deleting them again? This is part of a different ability, it does what its supposed to do, but sometimes the units move too fast, so the "reveal window" isnt moving fast enough, and im pretty sure that setting the timer even lower than 1 sec. might cause performance issues.
Just had the Question pop up while writing
Grateful for any advice,
yours truely
MapMaker3000

