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I would do it how I did it, use a dummy unit, make a camara in the WE that is at an angle of like 335-345 and ajust the flying hight of the unit to different values. (For the dummy unit model, be sure to use a projectile, like an arrow)
Then, when a value is just right, like the lowest possible value to get a headshot with, then apply that to your trigger. This worked for me quite well.
I'm not sure if its possible, I don't hve WE up right now but I'm in a similar situation with height
For a Warcraft FPS-which I haven't taken seriously, but still plan on working on it
The Way i'm imagining fixing the problem would be putting the unit in a unit group
Unit casts spell
-Spell Equal to "I got a Big arse gun that I'm shooting... dayum..."
--Detect if unit got hit by Shockwave (Air and Ground) (1 area of effect)
--If then scenario
---If a unit gets hit by shockwave
---And THe Unit is in Unit Group X
-Then-If then scenario
-if- the Z aim of shooter is less then or equal (Head+FLing Height) (If the unit is in that particular group then just writing a value that detects both flying height and size)
-If- the Z aim of shooter is greater then or equa to (Flying height-Feet)
So pretty much your aimer detects both flying height, Top of the head and feet...
Though Your going to have to do it manually since I don't think you can detect real sizes in Warcraft
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