- Joined
- Aug 15, 2008
- Messages
- 448
EDIT: blast, posted in the wrong section, is it possible to move this in "Triggers & Scripts"? Thanks.
Greetings everyone,
I have been trying to find a way on how to detect when a unit attacks using the "ground attack" command; looking around, I've found this:
Attack Ground Event 1.01
which, in theory, would serve the purpose alright, but judging by the review it seems it can bug out, which is a bit annoying if I am to make it foolproof.
The purpose of the system I'm looking for is to work similarly to the "A unit is under attack" event, so I can register a few valuable data for other things to work. I kind of need the artillery attack so I can have the projectile actually hit where it goes (whereas just using "missile" acts wonky against moving targets) and I have opted against using a full projectile system (for the time being, at least).
Any ideas on how to detect ground attacks, then (working on patch 1.29)?
Thanks in advance.
Greetings everyone,
I have been trying to find a way on how to detect when a unit attacks using the "ground attack" command; looking around, I've found this:
Attack Ground Event 1.01
which, in theory, would serve the purpose alright, but judging by the review it seems it can bug out, which is a bit annoying if I am to make it foolproof.
The purpose of the system I'm looking for is to work similarly to the "A unit is under attack" event, so I can register a few valuable data for other things to work. I kind of need the artillery attack so I can have the projectile actually hit where it goes (whereas just using "missile" acts wonky against moving targets) and I have opted against using a full projectile system (for the time being, at least).
Any ideas on how to detect ground attacks, then (working on patch 1.29)?
Thanks in advance.