- Joined
- Feb 1, 2014
- Messages
- 19
Hello guys,
here are my triggers for random weather, my problem is that i want detect which weather it selected and make action with it.I mean when it selects snow it will slows all players etc.. I will glad if u post triggers but dont post them without description , i want to learn 'em, why and when to use which thingz etc. ty </3
here are my triggers for random weather, my problem is that i want detect which weather it selected and make action with it.I mean when it selects snow it will slows all players etc.. I will glad if u post triggers but dont post them without description , i want to learn 'em, why and when to use which thingz etc. ty </3
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pocasi init
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Events
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Map initialization
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Conditions
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Actions
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Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Light)
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Set pocasi[0] = (Last created weather effect)
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Environment - Turn (Last created weather effect) Off
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Environment - Create at (Playable map area) the weather effect Dungeon White Fog (Heavy)
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Set pocasi[1] = (Last created weather effect)
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Environment - Turn (Last created weather effect) Off
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Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
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Set pocasi[2] = (Last created weather effect)
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Environment - Turn (Last created weather effect) Off
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Environment - Create at (Playable map area) the weather effect Northrend Snow (Heavy)
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Set pocasi[3] = (Last created weather effect)
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Environment - Turn (Last created weather effect) Off
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pocasi zmena
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Events
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Time - Every 5.00 seconds of game time
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Conditions
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Actions
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For each (Integer A) from 0 to 3, do (Actions)
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Loop - Actions
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Environment - Turn pocasi[(Integer A)] Off
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Environment - Turn pocasi[(Random integer number between 0 and 3)] On
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