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Desync Safety of BlzSetAbility..() functions

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Feb 23, 2017
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Does anyone know if things like

Code:
if (GetLocalPlayer() == p)
    BlzSetAbilityIcon(abilId,icon)
    BlzSetAbilityExtendedTooltip(abilId, tooltipExtended, 1)
    BlzSetAbilityTooltip(abilId, tooltip, 1)

will cause desyncs? I'm interested in changing ability icons/text for different players, but I don't want to make per-player duplicates of everything.
 
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