Hi people, sorry for the tittle, I did not know what to put on it <.<.
I was wondering if something like this:
desyncs the game.
Greetings and thanks .
I was wondering if something like this:
JASS:
local unit u
local integer i = 0
loop
exitwhen i == 12
set = CreateUnit(Player(i), ...)
if (Player(i) == GetLocalPlayer()) then
call UnitAddAbility(u, <rawcode>)
endif
set i = i + 1
endloop
desyncs the game.
Greetings and thanks .