- Joined
- Feb 27, 2019
- Messages
- 399
Hello,
I have been looking for the random desync cause of the map I am editing (Xnd Hero Siege).
I have searched all the potential causes documented on this forum, and also tried logging almost all trigger executions in the map, but it does not help me anymore..
Recently I discovered that on desync the game W3R produces a log folder in : C:/Users/<name>/Documents/Warcraft III/Errors
This folder contains:
However those text files are totally not "human friendly". Here is an exemple ZIP I hosted on a free file hosting website : Upload files for free - 2022-01-10 19.49.25.zip - ufile.io
Does anybody knows how to read those text files ?
What revelant info can be extracted from it to pin point the cause of the desync ?
Sincerely,
Ricola3D
I have been looking for the random desync cause of the map I am editing (Xnd Hero Siege).
I have searched all the potential causes documented on this forum, and also tried logging almost all trigger executions in the map, but it does not help me anymore..
Recently I discovered that on desync the game W3R produces a log folder in : C:/Users/<name>/Documents/Warcraft III/Errors
This folder contains:
- Desync.txt
- <AccountName>_Date_Integer_Desync.log
- <AccountName>_Date_Integer_replay.w3g
- TempReplay.w3g
- War3Log.txt
However those text files are totally not "human friendly". Here is an exemple ZIP I hosted on a free file hosting website : Upload files for free - 2022-01-10 19.49.25.zip - ufile.io
Does anybody knows how to read those text files ?
What revelant info can be extracted from it to pin point the cause of the desync ?
Sincerely,
Ricola3D