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[Trigger] destructibles

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Sep 22, 2012
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does destructibles leak in gui trigger editor? If there is any how to remove it?

I'm planning to use this since there is no integer conditions suited for this action, if you do know please explain. like "count every destructible at circle then if the counted destructible is greater than zero then that location is unpathable".

I'm using this:
  • Destructible - Pick every destructible within checkpath_aoe of path_check and do (Actions)
    • Loop - Actions
 
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