- Joined
- Sep 9, 2007
- Messages
- 114
For an ability i made its called Tremors Its supposed to create destructable rubble in the middle of a canyon like thing. This is to stall enemy reinforcement and force them to break through the rubble.
Problem is... when the ability is cast twice and the enemy didn't clear all of the destructable out of the path... they just build up. and if used multiple times across the game it just gets laggy or impassible...
Is there anyway i can remove all destructables in a region and then move them back... as well as lining the destructables up in a row instead of using the create rubble in random point in region
Problem is... when the ability is cast twice and the enemy didn't clear all of the destructable out of the path... they just build up. and if used multiple times across the game it just gets laggy or impassible...
Is there anyway i can remove all destructables in a region and then move them back... as well as lining the destructables up in a row instead of using the create rubble in random point in region