- Joined
- Jul 14, 2004
- Messages
- 463
If I create special effects and don't manually destroy them, they will cause lag, even if they show only a short time like e.g. an explosion, am I right?
If this is the case, please help me with the following problem:
I have a spell and want to make it a little bloodier so I created a Blood effect on every of the target units. It's an AoE spell so there may be many units involved, but I don't know how many. I have a "Pick every unit in group and do..." loop and as actions I create the effects.
Is there any way to destroy them a second later without using global variables?
Thanks for help,
Waldbär JASS n00b
If this is the case, please help me with the following problem:
I have a spell and want to make it a little bloodier so I created a Blood effect on every of the target units. It's an AoE spell so there may be many units involved, but I don't know how many. I have a "Pick every unit in group and do..." loop and as actions I create the effects.
Is there any way to destroy them a second later without using global variables?
Thanks for help,
Waldbär JASS n00b