- Joined
- Nov 25, 2014
- Messages
- 526
Hey hivers, I have this trigger that shows special effects when a coinbox is destroyed. The designated variable for such special effect is "specialeff[3]".
-
Makhutha Gateway Coinbox
-

Events
-


Unit - A unit Dies
-
-

Conditions
-


(Unit-type of (Dying unit)) Equal to Coin Box
-
-

Actions
-


Player - Add (Random integer number between 9 and 17) to Player 1 (Red) Current gold
-


Special Effect - Create a special effect attached to the origin of (Attacked unit) using UI\Feedback\GoldCredit\GoldCredit.mdl
-


Set specialeff[3] = (Last created special effect)
-


Special Effect - Destroy specialeff[3]
-
-



