• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[Trigger] Desperately Need a Leak Check.

Status
Not open for further replies.
Level 5
Joined
Jul 18, 2007
Messages
110
No clue what's wrong. As the game goes by (and somewhat initially) FPS continues to drop, in this spawn-based LOTR map called Ring Wars. Most of the triggered are generally the same as every other counterpart of the map, so I have no idea. Only new ones I can think of are the triggered spells, like EMP, which I'm pretty certain isn't it. And the spawn functions (the one's that actually spawn the units). The only thing I can think of it is being somewhat because of the spawning, because they all are set by 'temp_point' and run close together (there's wait timers in between all of the actually Trigger - Run functions) but that even seems generally the same as it's always been, zzz. So could anyone please help me out? Thanks A LOT in advance.

RapidShare: Easy Filehosting
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
Can someone please help me out with this?

Why don't you use the Leak Check tool, as I have mentioned before?
I don't think your previous post explains anything ("=/..")

It's a simple, but very good tool and it will find leaks if there are any.
If that tool doesn't find any leak,s there's a high chance there just aren't any leaks.

But, if you still insist, I will check it manually.

EDIT: besides, the link has already been deleted ("Link not found"), I suggest you use "Attached Files" (in the Advanced menu of your chat-box).
 
Level 5
Joined
Jul 18, 2007
Messages
110
Yeah, my bad, it wouldn't let me do it on thehelper, so I just c/ped it from there.

Do you mean I would have to paste every single trigger one by one to check with that program, though? Generally, I assumed that, from previous experience. Thus, I figured someone else might know exactly where to go to or check from what I explained.
 

Attachments

  • LOTR The Ring Wars SV2.w3x
    1.2 MB · Views: 84
Level 28
Joined
Jan 26, 2007
Messages
4,789
Usually it means the map is protected, which would be stupid in this case.
Did you create it with WEU, or any other tool that can block acces to the normal WE?

I tried to open it with WEU and it worked, so it had to do with that...
I will check the triggers and edit this post afterwards, at the moment it seems fine.

Edit:
You've removed almost all leaks, the only leaks left shouldn't cause any major problems.
Maybe it might be the amount of units spawned, if there are too much it can cause some serious lag.

The triggers that still contain leaks are:
  • Every trigger in category "Gates"
  • That's it actually... I couldn't find anything else

Your triggering is good, but the spawn timers could be more efficient ;)
 
Level 5
Joined
Jul 18, 2007
Messages
110
It had nothing to do with the units, those are all exactly the same in previous versions of the map and created no lag. This was some sort of leaking for sure (FPS gradually decreased; sometimes started low). How could I change spawn timers?
 
Status
Not open for further replies.
Top