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Desease Cloud wont kill you?

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Level 4
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Jun 22, 2008
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I have a problem with a mini-game i'm making, it's fairly fun but the problem is that you can't die, the enemy that is supposed to kill you has the Desease Cloud abillity wich wont kill me, only reduces my health to 1 or 2. :nw:

BUT! :smile:
I created a trigger wich says that when a unit's life goes equal to 2, it dies.
Still, they wont die when they get reduced to 2 health.

So, here's my question, why doesn't he die? :cry:
 
Level 9
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Disease cloud will never kill units by itself.

For your trigger, I do not think you can do an event which checks for every unit when their hit points goes under 2; You'll have to have a trigger checking every unit every second to see if they die.
 
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I have.

You'll have to have a trigger checking every unit every second to see if they die.

I have. And it's still the same.
Let's say there's 5 units, i make one trigger each for em', wich says that
Event: ''When <unit>'s life is equal to 2''
(No condition)
Action: Kill <unit>

And the unit in the event is the same as in the action. Still, i dont understand why they don't want to die!
 
Level 9
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Oct 7, 2007
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I have. And it's still the same.
Let's say there's 5 units, i make one trigger each for em', wich says that
Event: ''When <unit>'s life is equal to 2''
(No condition)
Action: Kill <unit>

And the unit in the event is the same as in the action. Still, i dont understand why they don't want to die!

You'll want to do LESS THAN or equal to.

There's no way a unit will consistently get to exactly 2 life.
 
Level 9
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permanent immolation does not damage units over time once they leave the AoE that put the buff on them.

The problem with using phoenix fire though is that it will not hit every unit at the same time, if it mattered. The solution would be to let it fire really fast, but then it would kill units immediately. I guess you could take out the initial damage component? (Units with Phoenix Fire debuff can't be hit again by the spell.)
 

Dr Super Good

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While A unit is affected by phoenix fire, it will not suffer the initial damage again (will not be targeted) until the buff wares off. Thus make it have very high fire rate (10 a seconds is ample as I doubt there will be more than 2 units close to it at once) and have instant projectiles (0 projectile speed). Remember to change the buff to be your plauge and the affects involved.
 
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